v1.2.0
Lot of new improvements in this new major version, the most important one about the game engine. Now matche will be much closer and engaging, and upsets could happen at any time.
- Fix: Some UI crashes related to bad indexing in my team panel.
- Max number of asteorid has been increased to 7.
- Online challenges now require both teams to be on the same (major and minor) app version.
- Finally split the tick handler into slow and fast events. Basically the slow events are everything related to changes in the world, fast events only handle (at the moment) space adventures. With this, CPU requirements should be roughly halved!
- Local teams are generated with larger skills variance.
- Local teams also try to hire free agents more aggressvely. All in all, this should make for better local teams on the long run.
- Game engine: In short, the roll variance has greatly increased. As a result, the players skills matter less, and games are more equilibrated. Parameters have been updated as well, after some intensive testing :)