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Fix p2p connections: the identify protocol was advertising ephemeral source ports as external
addresses, causing most dial attempts to fail. Now we build the correct external address from the
observed public IP + actual listen port.
Fix SSH players being unreachable: their local listen addresses were filtered as non-routable,
and the above bug meant no valid address was ever advertised. Should work again now.
Listen to NewExternalAddrOfPeer events on both game and relayer to improve peer discovery.