Releases: rig-c/play
Releases · rig-c/play
v1.12.0
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1.12.0 (2026-10-18)
Features
add read-only slotIdentity() snapshot coherent with posedFrame (#144 ) (#145 ) (3666f4f )
v1.11.2
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1.11.2 (2026-10-18)
Bug Fixes
v1.11.1
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1.11.1 (2026-10-18)
Bug Fixes
report canvas2d on DomRenderer.meshBackendActive after flush fallback (#138 ) (#139 ) (3022a29 )
v1.11.0
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1.11.0 (2026-10-17)
Features
v1.10.1
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1.10.1 (2026-10-14)
Bug Fixes
reuse mesh rasters across Float32-rounded integer translations (9ff9862 )
v1.10.0
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1.10.0 (2026-10-13)
Features
player: the page sets the physics environment and tells the rig it moved — environment() and moved() (#122 ) (1faf35e )
v1.9.2
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1.9.2 (2026-10-13)
Bug Fixes
player: step physics on rig-c's render clock, so a fixed-rate player shows no single-frame spring jump (#116 ) (a016c73 ), closes #103
v1.9.1
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1.9.1 (2026-10-13)
Performance Improvements
canvas2d: draw mesh triangles from the whole page except on Linux WebKit — macOS Safari pays 12–15% for the per-triangle sub-rect (#108 ) (84cf5bf )
v1.9.0
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1.9.0 (2026-10-13)
Features
dom: the element mode draws meshes through the shared WebGL context by default — canvas2d becomes its fallback (#111 ) (62cf482 )
v1.8.2
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1.8.2 (2026-10-13)
Bug Fixes
canvas2d: close mesh seams by moving each triangle edge along its normal, not its corners from the centroid (#105 ) (b6d1d91 ), closes #104
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