- Add multi thread OpenCL pipeline optimization. (--opencl-task-threads, enabled by default on GPUs IceLake or later)
- Optimize --vpp-kfm on long inputs.
- Add new features and fixes to vpp filters (thanks @teaching-droid!).
- Add --vpp-rife-ov OpenVINO RIFE v4.x frame interpolation filter.
- Add SDR to HDR model support to --vpp-onnx.
- New model files can be downloaded from the link ( https://github.com/rigaya/HWEnc-onnx-models/releases ).
- Add device=NPU to --vpp-onnx.
- Extend temporal parameters of --vpp-fft3d.
- Add temporal radius to --vpp-knn.
- Add planes option to --vpp-nnedi.
- Add keep option to --vpp-mpdecimate.
- Add effective source size option to --vpp-descale.
- Add chroma option to --vpp-cas.
- Add detailed parameters to --vpp-hqdering.
- Add coring and hue range options to --vpp-tweak.
- Add nt/cthresh/combpel/scthresh parameters to --vpp-ivtc.
- Add interpolation method to --vpp-curves and fix all specification.
- Fix seed and range clamp in --vpp-deband.
- Fix keep state management in --vpp-mpdecimate.
- Fix chroma processing in --vpp-vinverse.
- Fix Anime4K spline36 linear term in --vpp-anime4k-shader.
- Fix libplacebo radius warning missing argument in --vpp-libplacebo-shader.
- Fix libplacebo deband grain application target in --vpp-libplacebo-deband.
- Fix colorspace LUT3D green axis scale output in --vpp-colorspace.
- Fix diff calculation grid height in --vpp-decimate.
- Fix Y stride in comb detection grid of --vpp-decomb.
- Fix chroma averaging in RGB to YUV420 conversion.
- Fix multiple issues in denoise filters.