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Releases: righthandofvecna/ptr2e-modifications

v0.2.6

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@righthandofvecna righthandofvecna released this 15 Dec 18:52
4b60832
  • Fix the party caching bug
  • Fix the range & range penalty calculation bug
  • Update exp system (progress bar, minimum 10 BER)

v0.2.5

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@righthandofvecna righthandofvecna released this 06 Dec 02:58
c529f47

Bugfixes, improved image application, improved evolution code

v0.2.4

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@righthandofvecna righthandofvecna released this 30 Nov 05:44
9910cbf

Add ability to disable "tiny" and "diminutive" sizings for tokens en-masse, so they don't use the subgrid unless that is specifically set on the token

v0.2.3

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@righthandofvecna righthandofvecna released this 30 Nov 03:58
ac26460

Remove duplicate "configure" item pile buttons

v0.2.2

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@righthandofvecna righthandofvecna released this 30 Nov 03:45
ec178d7

Add a default setting for item piles. (hiding the core headers, which don't work with ptr2e)

v0.2.1

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@righthandofvecna righthandofvecna released this 30 Nov 03:39
4ad785e

Add module compatibility for Item Piles

v0.2.0

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@righthandofvecna righthandofvecna released this 29 Nov 22:21
240eb59

Update exp system to work without the core changes, add another perk prerequisite typo fix

v0.1.9

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@righthandofvecna righthandofvecna released this 28 Nov 17:58
cee2406

Moved some logic out of pokemon-assets and into this module

v0.1.8

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@righthandofvecna righthandofvecna released this 03 Nov 01:12

This module currently does the following:

  • Rollable status moves (can be disabled in the settings)
  • Configurable amounts of AP/skill points (base, per level, by human/pokemon, and by [Ace] trait)
  • Adds custom styling for clocks named Day Clock, and prompts to roll for luck when the day is over
  • Adds TitaniumDragoonNeo's encounter math
  • Adds the exp awarding system, and a thing that holds back the xp until the player clicks "level up", and auto-evolution (disabled by default in the module settings)
  • Adds perk prerequisite checking (string parsing) and auto-skill assignment if you can meet the prerequisite by increasing a skill (can be disabled in the settings)
  • Prompts the gm to add a token to an encounter if you add one mid-battle
  • A categorized skill system. This is currently hidden from the options, as it's not ready for testing (switching back and forth causes issues)

v0.1.7

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@righthandofvecna righthandofvecna released this 01 Nov 21:31
  • Don't do encounter math for empty encounters
  • Add custom styling for clocks named Day Clock to make it prettier/more intuitive