Repository navigation
Releases: righthandofvecna/ptr2e-modifications
Releases · righthandofvecna/ptr2e-modifications
Release list
v0.2.6
v0.2.5
Bugfixes, improved image application, improved evolution code
v0.2.4
Add ability to disable "tiny" and "diminutive" sizings for tokens en-masse, so they don't use the subgrid unless that is specifically set on the token
v0.2.3
Remove duplicate "configure" item pile buttons
v0.2.2
Add a default setting for item piles. (hiding the core headers, which don't work with ptr2e)
v0.2.1
Add module compatibility for Item Piles
v0.2.0
Update exp system to work without the core changes, add another perk prerequisite typo fix
v0.1.9
Moved some logic out of pokemon-assets and into this module
v0.1.8
This module currently does the following:
- Rollable status moves (can be disabled in the settings)
- Configurable amounts of AP/skill points (base, per level, by human/pokemon, and by [Ace] trait)
- Adds custom styling for clocks named
Day Clock, and prompts to roll for luck when the day is over - Adds TitaniumDragoonNeo's encounter math
- Adds the exp awarding system, and a thing that holds back the xp until the player clicks "level up", and auto-evolution (disabled by default in the module settings)
- Adds perk prerequisite checking (string parsing) and auto-skill assignment if you can meet the prerequisite by increasing a skill (can be disabled in the settings)
- Prompts the gm to add a token to an encounter if you add one mid-battle
- A categorized skill system. This is currently hidden from the options, as it's not ready for testing (switching back and forth causes issues)
v0.1.7
- Don't do encounter math for empty encounters
- Add custom styling for clocks named
Day Clockto make it prettier/more intuitive