Software Architect · Game Developer · Founder of @Fronsky
Engineering the bridge between web, games, and automation.
Focusing on clean architecture, scalable systems, and high-performance digital solutions.
- Founder & Lead Developer at Fronsky, where I build modern software and game integrations.
- Specialized in Backend Systems with a strong focus on clean architecture and SOLID principles.
- Multi-stack Engineer experienced in Java, TypeScript, Python, and C#.
- Passion for Game Tech, ranging from standalone game development to enterprise-level Minecraft frameworks.
- Languages: Java, TypeScript/Node.js, C#, Python, SQL
- Game Dev: Minecraft Plugin API (Spigot/Paper/Velocity), Unity/C#
- Web & Systems: React, Next.js, Docker, CI/CD, Spring Boot
- Databases: PostgreSQL, MongoDB, Redis
- Fronsky – My official software studio for games, plugins, web apps, and advanced automation.



