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Shared Lootr 1.2.0

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@rinchan-hoshino rinchan-hoshino released this 24 Aug 04:54
· 10 commits to main since this release

Changed

  • Uses the fixed shared-inventory entry as the single server-side source of truth for generated loot, the global opened appearance, and Jade's generated-loot state.
  • Keeps Lootr's native block event and NBT only as the client-side projection of that shared state.
  • Removes the legacy inventory-selection migration and the extra reopen broadcast fallback.

Existing-world behavior

Shared Lootr 1.2.0 does not migrate per-player inventories created by Lootr or Shared Lootr 1.1.x.

  • Existing player-owned inventory entries remain stored but are not used.
  • The first player to open each affected container creates a new shared inventory from its loot table.
  • Previously collected loot can therefore become available again.