Shared Lootr 1.2.0
Changed
- Uses the fixed shared-inventory entry as the single server-side source of truth for generated loot, the global opened appearance, and Jade's generated-loot state.
- Keeps Lootr's native block event and NBT only as the client-side projection of that shared state.
- Removes the legacy inventory-selection migration and the extra reopen broadcast fallback.
Existing-world behavior
Shared Lootr 1.2.0 does not migrate per-player inventories created by Lootr or Shared Lootr 1.1.x.
- Existing player-owned inventory entries remain stored but are not used.
- The first player to open each affected container creates a new shared inventory from its loot table.
- Previously collected loot can therefore become available again.