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Bell hopper drops by default. A freshly built blast furnace now feeds itself
without the player first discovering the Ctrl + right-click toggle.
Chisel residue out of the Bessemer converter when only a little hardened metal
remains, instead of having to break the whole vessel; the cooldown coefficient is
configurable.
Chisel molten canal taps and pedestals, matching the canals and barrels.
Cooldown coefficients for taps, barrels and pedestals (how fast their metal
cools), and the cooldown speed now syncs to the client so the glow matches the
server.
/exmod molds <plate|ingot|rod|all> <on|off> to enable/disable the mod's tool
molds (hidden from creative + handbook and their recipes removed when off).
Recipe-cost switching for the steam/steel chains via the shared /exmod recipes
command.
Orphaned machine blocks now self-heal - a furnace door/tap/tuyere left without
its block entity (a load failure or desync) gets a fresh one recreated on load
(via the exlib healer), so it is interactable and breakable again rather than an
inert ghost.
Russian and Ukrainian translations.
Changed
Molten chiselling generalized into one shared behaviour across canals, barrels
and the converter (consistent tool, sound, wear and recovery).
Converter (and boilers) no longer drop their base block when broken - they
scatter their build materials instead of dropping the whole mega-block.
Raised mining-tier / break-tool requirements for mega-blocks.
Converter status strings are more descriptive.
Structures read live config changes without a world reload.
Fixed
The Bessemer converter dropped itself when broken.
Corrected the converter chisel cell position.
Fixed engine animation direction when powering mechanical power.
The molten canal tap allowed placing barrels on structure filler blocks.
Fixed recipe item variants and the vanilla crushed-ore ratio (EM compat).
Fixed the converter transmission recipe rod requirements.
Assorted localization issues.
Ppex
Added
Manual boiler draining with buckets - take water back out of a boiler by hand.
Localizable measurement units..exmod measure reports your display units and .exmod measure metric / imperial switches them (L/atm/°C vs gal/psi/°F); a
display-only change, the simulation stays metric.
Recipe-cost levels for ppex's construction recipes, switchable via the shared /exmod recipes command.
Russian and Ukrainian translations.
Changed
Boilers no longer have an upper boil limit - water is gated on the way in, so
the old hard cap was removed - and the boiler water-draw speed is gated to
10 L/s, so it no longer gulps its whole intake buffer in one tick.
An open boiler lid drops pressure to 0 atm while idle.
Molten chiselling generalized into the shared behaviour (consistent
tool/sound/recovery handling).
Boilers no longer drop their base block when broken - a broken boiler scatters
its build materials (custom salvage ratio) instead of dropping the whole mega-block.
Raised break-tool requirements for mega-blocks.
Machines read live config changes without a world reload.
Fixed
The Watt engine now displays its togglable pressure band correctly.
The Cornish engine now correctly costs bricks to construct.
Assorted valve issues.
Network blocks that are not pipes could incorrectly burst.
Right-click-constructable blocks ignored their last construction stage when
computing dropped materials.
Handbook: command strings displayed incorrectly, and measurement units did not
refresh mid-session after a .exmod measure change.
Block display-name ordering and assorted localization issues.
Exlib
Added
Orphaned block-entity healer. A server-side system that recreates a block
entity when a block is left in the world without one - e.g. a block entity
discarded on chunk load (a load exception) or lost to a server desync, which
otherwise leaves an inert, often unbreakable block. It runs automatically as
chunks load (and once over already-loaded chunks at startup), scoped to block
entities registered through the mod's attribute system so vanilla/other-mod
entities are never touched.
/exmod heal command. Sweeps the loaded chunks and recreates orphaned block
entities on demand, for an operator who does not want to wait for the automatic
on-load pass. Server-side, gated behind the /exmod root's controlserver.
Config framework. A generic, versioned per-mod config store with
source-generated value accessors, version-reset migrations, and legacy file-name
renaming. Values can be marked manageable and edited live via /exmod config <mod> [value] [new] - applied immediately, no world reload.
Min/max range gates on config values: out-of-range edits are rejected with a
clear message.
Recipe-cost profiles. A per-mod catalogue framework that rebalances grid and
right-click-construction ingredient quantities, switchable with /exmod recipes <mod> <level>.
Content-gating helper (ExContentGate) for hiding a block/item from creative
and the handbook and removing its recipes - the framework behind smex's mold
toggle.
Command framework. Attribute-driven [CommandRegister] / [SubCommandRegister]
registration under a shared /exmod (server) and .exmod (client) root, so
dependent mods hang their own sub-commands off one root.
Production-machine base (BlockEntityProductionMachine) and machine-port
helpers, shared by engines, furnaces, converters and sub-machines.
Legacy support framework. Shims and polyfills that let the family build and run
against Vintage Story 1.21 and 1.20 alongside 1.22.
Russian and Ukrainian translations.
Changed
Internal reorganization into Blocks/{Networks,Structures,Machines,Migrations,Construction,Healing}, Registries/{Entities,Commands,Config,Preferences,Recipes}, Helpers, Renderers and Legacy.
Registration attributes split. The single [EntityRegister] became
kind-specific [BlockRegister], [ItemRegister], [BlockEntityRegister], [BlockBehaviorRegister], [BlockEntityBehaviorRegister] and [CollectibleBehaviorRegister], each validating that the class derives from the
expected base type.
Right-click-construction salvage: the ratio of materials dropped when a
partially-built or finished structure is broken is now configurable.
Multiblock structures read live config changes without a world reload.
Fixed
Right-click-constructable blocks ignored their last construction stage when
computing dropped materials.
Non-pipe network blocks could incorrectly burst.
Block display-name ordering and assorted localization issues.