Black 2 and White 2
Team hints reach the sequels, and both are readable in English. Nine games now.
Their checkpoints are the eight Badges and nothing finer. Unova is rebuilt in these two, the
Gym order changes and half the western region opens near the end, so a route-level timeline
would have been precise and wrong. Coarse and true was the better trade.
Catches you can actually make
A level 5 team was being offered a level 40 Sudowoodo. Three separate faults produced that
one card:
- The sequel tables carry empty slots as species 0, and 124 of them had become encounters
named--- - Swarm slots in these games are the post-game rustling grass, filed at the first checkpoint
- The analyzer charged for levels in one direction only, so a Pokémon far above the party
cost nothing, when it is the harder catch
Encounters more than eight levels above your team are now left out entirely, in every game.
Setup
The bridge screen now says which DS cartridges can be read, and builds that list from the
map itself, so it cannot fall behind the code.