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Ghost Arcade v1.9.6

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@riskcapital riskcapital released this 19 Jun 18:52

Ghost Arcade v1.9.6

Map Sim polish, sequencer fixes, source point clouds, and frame export.

Highlights

  • Map Sim and Stage Sim now keep unsaved edits scoped to the active scene, ask whether to keep added elements when switching presets, and stop carrying unsaved objects into the next app launch.
  • Map Sim object editing is tighter: lockable projectors and objects, scene click selection, copy/paste, delete, snapping, even-spacing guides, GLB import parity with mapping-mode 3D model layers, and the focused isometric cube, fragmented cube, and museum presets.
  • Projection rendering has stronger real-world behavior with one-sided projection, darker backsides, floor hits when the projector is angled correctly, projector shadow controls, and smoother intensity changes.
  • VJ Layer Sequencer fixes live cell updates so clicks show immediately, adds slower crossfade timing, and expands movement intervals beyond 1/4 steps.
  • VJ layers and group layers can now choose the full VJ Mix as an output source when that is the cleanest routing path.
  • GPU Shader photo/video point-cloud effects now derive depth from the source image, preserve source colors, and add smoother particle motion controls for animated depth-cloud looks.
  • Render to Video adds a JPEG frame-sequence output path and fixes GPU Shader offline timing so exported frames advance one virtual frame at a time, including slow-motion workflows compiled at a lower FPS.

Downloads

Use the Ghost Arcade download page for the latest signed installers and platform notes:

https://ghostarcade.live/download