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11.12.0
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feat(Android): Synchronous deferred rendering with GPU canvas (#13442) 622f60fe50 dd09d86
refactor(Android): Make HardwareRenderBuffer unit testable (#13844) fc899f3c40 7f1ffa6
fix(Android): Property subscription lifecycle (#13871) 093fced9b8 5f56535
fix(renderer): Reset the GL color mask in Ore before clearing (#13893) b33e0ef17d 5da7c9b
fix(renderer): Get stroke/feathered paths working with image paint in atomic mode (#13952) 1d33b08f44 bdc4756
fix(renderer): Add partial support for image paint to atomic mode (#13907) 601805c212 347fa7b
feat(cli): watermark .riv exports with a bundled pre-roll artboard (#13930) 3162948820 7679d2a
feat(command-queue): apply global asset changes to all loaded files (#12954) cfd611f559 8e5fd75
fix(runtime): read the header file id at full 64 bit width (#13900) 11ef1543e1 ab41b37
perf(runtime): shrink StateMachineLayerInstance and LinearAnimationInstance (#13894) 51f34f0bfb 9ee1a90
chore(goldens): gate --deferred on RIVE_CANVAS, not scripting (#13902) ec359aee6a e849387
feat(Renderer): Allow GMs in testing to use Uber shader or not (#13626) f0c2d52b31 8d107df
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