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11.8.0
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fix(Android): Generational state machine settling (#13249) dd7c3645fe dad2d1d
fix(Android): Correctly handle conversion between C++ and JVM strings (#13105) 3959968045 e6eb5ef
feat(Android): VMI name (#13079) 2a59ec434e b7cee78
feat(Android): Artboard volume (#13273) 892d2ff663 7529914
fix(Android): Legacy resizes unsettle state machines (#13204) 975978a3b1 e0fd7a8
feat(Android): Add clearing image properties (#13261) 40643d6e1e 21c6bc7
fix(Android): Request resize for replacement legacy artboards (#13271) 3ba530dd02 3a09741
refactor(unreal): Ue build linux (#13209) fb62252e58 9a96d6c
fix(runtime): propagate render image/font when data binding into a ne… (#13284) b8c8df7cf4 ae01842
feat(build): More tweaks for Incredibuild (#13263) a89a351b4b a360ada
fix(rive_native): windows fence wait thread use after free and join deadlock on teardown (#13248) 4512342b3b bf8b597
feat(wgpu): Hook up GL blend & msaa exensions (#13240) b1240d8ad7 db5d5df
refactor(Unreal): check golds refactor (#13246) 6c1e5ce40d e4d6465
fix(feather): Remove inner feather when converting fill to stroke (#13239) d991cbd65b eccb999
fix(runtime): skip non-solo-set children when data binding a solo by … (#13243) bbaae8e464 18526df
perf(vulkan): Combine MSAA fast-path fill subpasses, +47% on Adreno 750 (#13227) 0ab7665690 0c3f79f
fix(runtime): harden file import against truncated/corrupt input (#13221) 7052067aef 233ab48
chore: rev Luau to rive_0_731 (upstream 0.731) (#13232) 2ea12e7438 c97716a
feature: font data binding from Luau scripts (#13230) 25347a39e4 3fba767
feat(runtime): add opacity and transform (rotation/scale) support on … (#13224) 76284ae1ea ebc0612
fix: host-bound view models bind through riveLuaPushArtboard (#13229) b144bfbfb3 39a5b0d
chore: Ensure text sizes to its parent layout with min/max sizes applied (#13223) 61c50c6f87 a37d618
feat(build): Add support for Incredibuild (#13213) 44509e3c52 3f995c6
fix(runtime): Image computed width/height always returned 0 (#13219) aaf9a7f344 8318da3
fix(runtime): propagate opacity and layout to paused nested artboards (#13210) 284d33e8cd 6c70b15
Nested view model properties mint the referenced type from scripts (#13208) 50c75768ff 45878bb
fix: virtualized scroll sizing/overscroll and view model listener event fixes (#13200) b9d702b78d d6429e7
chore: rev Luau to rive_0_730 (upstream 0.730) (#13190) d9a71b90b5 a21bf93
fix(runtime): guard scripted data converter against unhydrated instance (#13185) 6898043c1e aff2d79
fix(scripting): Copy thread data to async coroutines (#13188) 2b3e2f0686 6a8b72f
refactor(unreal): Unreal ore gm support step 1 (#13172) b66482739b 412f3ff
fix(runtime): Crash when databound Artboard resolves to null (#13175) 2d9f6d3fbe 766a299
feat(editor): bidirectional binding for stateful component properties (#13159) 3d671afd9c 9ee5b10
Advertise colorBufferHalfFloat on the Metal backend (#13160) a144d9df03 04b9edc
feature: tree-shake unused scripts from runtime export (#13150) f92794960a b1f4add
patch(cpp): add focus dirty flag to prevent unnecessary tree walks on hasFocusNodes each frame (#13126) 0cf838a9ec 5591130
chore(unreal): better gm support for unreal (#13139) ac92e5b5fb a616176
Tag ore GM shader modules with fixture asset ids (#13148) 504ea98308 b4c06cd
chore(global view models): add unset methods (#13144) df03a957ba aab5016
scripting: statically link library requires (#13134) 4c6b7ed8a2 c172a43
Performance tab updates (#13080) 4fd600f16c e53b6d9
chore: Textinput improvements (#13130) e1b960c043 8466501
refactor(unreal): Rive Descriptor Editor Update (#13129) f1ca2e4394 a4473ea
chore(renderer) some renames (#13109) 9716c48826 ba33d3b
chore(runtime and editor): advance cycle updates (#13120) 343c6e3dab 8a2e266
fix(ci): Generate thumbnails for the goldens landing page (#13083) 7a78062e63 ebade63
feature: data binding keyframes (#13097) 864d68d032 d190505
fix(tests): Run android test apps in landscape on TVs (#13103) e94936fac8 01deeaa
fix: add focus nodes on nested artboards to main focus tree when added to main artboard (#12788) 90140f105b fd6ded2
fix: Text opacity modifier falloff with feathering applied (#13089) 476a0f6f85 c528946
scripting: library scope follow ups (#13088) 9bcb8fe4a7 2e3e62f
feat(webgpu): support WebGPU compatibility mode (#12949) 5d05097962 4c3682e
fix(runtime): Prevent use-after-free in ScriptedDataConverter type changes (#13107) d7280b6962 20979b4
fix(renderer) Tighten the combined draw bounds (#13093) a39edb59ab a1373d7
fix: Crash on software mode emulators (#13067) a5bf12c58e 90c497a
perf(tests): Don't pre-pass drawCanvases in player yet (#13104) 9c7a56dfc0 0036f46
fix: VM trigger only fires once in script hosted artboard (#13096) c7ec04d45d 7663c24
chore: Capture intended values with scrollIndex and scrollPercent (#13084) 9ebf0f88df 26b2580
scripting: library scope for imported scripts (#13054) d24376c1d6 1af5768
fix(global view models): fixes (#13087) 5868c1ba5f e3d5fac
fix(editor): make scripting vm ref counted on artboards (#13085) 9aeb2e571b be8279c
feat(UAT): Global View Models (#12888) f564fe7c61 5ff135d
feat(renderer): Convert "ImageDrawUniforms" to "ImageDrawInstance" (#12990) bb61acd900 c4de3f4
fix(runtime): Only apply the originating direction of a bidirectional bind (#13069) cf605e8083 8de95bd
feat(renderer): Optimized scissor and clip rejection (#12965) 7e203ecdbc 49a400b
feature(runtime and editor): add support to override artboard origin (#13062) 1d4b62e857 7a83830
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