This will handle player input and will also prevent certain quirks from happening, such as invalidating animation state and killiing velocity vector when a button is depressed while its opossite is still pressed.
An important part here might be a storage area for the last key pressed to sort that issue out
This will handle player input and will also prevent certain quirks from happening, such as invalidating animation state and killiing velocity vector when a button is depressed while its opossite is still pressed.
An important part here might be a storage area for the last key pressed to sort that issue out