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[Feature Request] Motion Blur Support #87

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@TripleDots

As seen in the image, motion blur does not affect anything created with the fluids (incl. white water particles.) But it also remove any blur on the moving object whether it's in or behind the fluid.

Tried both CPU and GPU rendering in Cycles but neither worked. It's actually kind of a cool effect.

moblurtest

(The large blobs near the head are shooting up very fast. Even with a 360 shutter angle it's not showing any motion blur.)

Weird thing is that I followed this particle spark effect and it does render motion blur no issues. https://youtu.be/QCMyvcc3ZaU

But I noticed that in the beta test video there is motion blur on a few clips. https://youtu.be/5s7L3ruVaXk
Is that post processing trickery or am I missing a feature here?

Depth of Field however does render correctly on the fluids and with objects in or behind the water as seen here. (Also tested on both CPU and GPU.)

doftest

EDIT: it's the same blend file as here #86 but with Susan made a bright orange to show the effect, the cylinder hidden from camera view and black background added.

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