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AtlasWH3 1.1.0

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@robert-d-schultz robert-d-schultz released this 13 Oct 20:36
· 8 commits to master since this release

Fewer settings, plainer words. Everything about a map now lives in its build project, and the build writes straight
into your campaign's own pack.

Settings and the Start page

  • Settings is down to the game and Assembly Kit folders (found through Steam and shown filled in), AtlasWH3's own
    data folder (%LocalAppData%\AtlasWH3, shown with Open; moving it is possible but not needed), developer mode and
    the walkthroughs.
  • Removed Linked packs, the global Tile map source and Prepare game data: the editors and the build read the
    mod and game packs directly, so nothing is copied out of them any more.
  • Start page: a Project picker. The Scene editor, Tile map and Campaign battles open on the project's map and
    packs; with No project, on a map from the Assembly Kit and the game's own packs. The Assembly Kit is the one in
    Settings (no dropdown), maps are listed by name, and a missing one says why.

Build projects

  • One pack. A project names your campaign's .pack, and the build writes the compiled map into it in place: its
    own files are replaced, everything else (DB, scripts, map_data.esf, pathfinding.ppd) is kept. It keeps a copy of
    the pack as it was first (output\pack_backups), writes beside it and swaps it in, refuses while the game runs, and
    creates the pack if there is none. Install, output pack, merge base, pack contents, replace folders and leave-out are
    gone.
  • An optional pieces pack takes the event-area pieces (the map's pieces\ and the devastated map's folder) for a
    campaign that ships them in a pack of their own, like Old World's !cr_oldworld_campaign_devastate.pack.
  • New project asks for the pack the map ships in.
  • Project settings hold only what the Terry project doesn't: the pack (and pieces pack), other mod packs to read,
    the compile options, and custom steps (now at the bottom). Removed: Assembly kit and Game data (Settings has them),
    Tile map source (always the Terry project's tile_map.png), Output folder, Delete before compile, Terrain backup
    folder and Devastated project.
  • Compiled files go to %LocalAppData%\AtlasWH3\output\compiled\<map>, shown in full. The Assembly Kit's
    working_data is no longer written.
  • Devastated map: the one the DB names (campaigns.terrain_location_devastate), as in the Scene editor, instead
    of a guess from the map's name.
  • Other mod packs and Lookup: regions past 1024 are real lists; Accepted tile-map errors is a tick box per
    error, each saying what it means.
  • Build all, Run selected and Pack only are disabled until a project is open.

Wording

  • The UI says Terry project for a map's sources and Assembly Kit for the install, never just "kit". The Get
    started text, walkthroughs and info cards are rewritten to match.

Command line

  • Removed setup and the --root option. build --segments no longer has install; --pack-output sets the pack
    the build writes into. trees-roundtrip and find-textures read the packs (find-textures now finds every
    texture).
  • Removed the hidden Atlas3K terrain painter (--painter).

Upgrading from 1.0

  • Projects convert when opened: their packs and install become the pack (where Install put it) and, for a second
    pack, the pieces pack; the old {ak}\working_data output default is dropped; assemblyKit, gameData, tileMap,
    clean, backup and devastatedMap are ignored. Save the project to write it in the new form.
  • The old vanilla\ and db\ folders in %LocalAppData%\AtlasWH3 are no longer used and can be deleted.