proprietary physics/game engine
how to run: run dogtags.exe in binaries
demo video link: https://youtu.be/A8LgqkXMu-Y
anything as in it's pretty bare and can be molded into anything
third party stuff includes: glfw, glm, glad, stbi, freetype, assimp,
current list of cool stuff ive implemented: -raycasting, can detect collision between boxes and models -volume calculations -model importing -collision detection between boxes using axis aligned bounding boxes and seperating axis theorem -gui -gui rounding -basic box physics (very dogwater rn) -mesh slicing (as in cutting them in half and whatnot) -more coming soon (tm)