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LiveArea Designer v1.26 (Invert X/Y Editor Coordinates)
Pre-release
Pre-release
LiveArea Designer v1.26 - Invert X and Y in the editor
You can now choose the coordinate sign conventions that make sense for your layout, without moving any artwork or changing how LiveArea XML is generated.
New editor options
- Invert X - swap positive/negative X values (left vs. right).
- Invert Y - swap positive/negative Y values (up vs. down).
- The switches work independently and are OFF by default so existing projects continue to show the same values as v1.25.
- The visible CENTER X/Y, editable X/Y numeric inputs, copied coordinates and input min/max automatically follow your chosen signs.
- Preferences survive reload, style changes and frame selection; existing saved pixel positions are retained.
- PS Vita homebrew has the same controls in Settings > Template + VPK, above the mini-preview, and saves them as
invert_x/invert_yinux0:data/LiveAreaDesigner/settings.ini.
Important: These switches affect the editor's presentation and input only. The exported template.xml continues to use native PS Vita/RCO frame coordinates, and your LiveArea artwork never moves merely because an option was toggled. The Template Preview labels the XML frame offsets separately.
Testing
- 21 Node.js unit tests pass, including reversible coordinate transformations and XML independence.
- Native Vita C geometry, XML and settings save/reload tests pass.
- Chrome desktop/mobile integration tests pass, including both toggles, numeric editing, copied signs, refresh persistence and VPK import/export.
- VitaSDK v1.26 VPK compiled and passed ZIP integrity checks. Release compiled from a clean Git archive of commit
1dfd291; no unrelated local modifications were bundled.
No physical console run was performed for this release. A hardware smoke test of the new Vita settings toggles is still recommended.
Title ID: LIVAREA01
Web editor | Source repository