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1.0 (PS Vita port)

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@robin994 robin994 released this 23 Aug 18:34
· 20 commits to main since this release

1.0 build of the PS Vita port (SSB64VITA). This build compiles, links, and has been deployed and launched on real hardware (Vita, vitacompanion FTP deploy).

Note: real-hardware bring-up work is still ongoing - see CLAUDE.md's PS Vita Port section, docs/vita_current_handoff_2026-08-21.md and the various ROOT_/CSS_/STRICT_MODEL_PREFLIGHT changelog files at the repo root for the current diagnostic/hardening status (fighter-model integrity, CSS asset pipeline, matrix-stack and display-list bounds hardening).

Requires:

  • Your own copy of Super Smash Bros. (N64) US NTSC v1.0.
  • BattleShip.o2r extracted from your ROM and copied to ux0:data/battleship/BattleShip.o2r (see scripts/extract-vita-data.sh).

Install: copy battleship.vpk to the Vita and install with VitaShell (or similar). First launch needs extra time to compile the shader cache.