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Releases: rohitkulkarni97/601-Dynamic-Duo

Sprint 5

Sprint 5 Pre-release
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@RohitK-RIT RohitK-RIT released this 11 Dec 04:34

In this release

  • Control instructions are provided to the players before they can move.
  • A hotkey indicator for the pause screen was added to the bottom of the gameplay HUD.
  • Level lighting was adjusted to be less oppressive.
  • The players can now back out of the waiting screens & minigames
  • Sound effects were replaced
  • Boxer puzzle revamped; the solution is now hidden in part of the level for the players to discover
  • Title screen art replaced
  • The narrative cutscene with dialogue added at the start of the level
  • Player animation flickering fixed

Itch build - https://rohitkul97.itch.io/dynamic-duo-sprint-5

Sprint 4

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@RohitK-RIT RohitK-RIT released this 04 Dec 03:55
  • Gamepad controls added
  • Lighting added
  • Character 1 animations integrated
  • UI updated

Itch build - https://rohitkul97.itch.io/dynamic-duo-sprint-4

Sprint 3

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@RohitK-RIT RohitK-RIT released this 13 Nov 04:58
  • Player Input revamped (implemented Unity's new Input system, which will help in adding gamepad inputs)
  • The player has to wait to interact with the mini-game puzzle triggers
  • Complete Level loop
  • New level design
  • Fixed boxer game bugs (and a few changes to make it look and feel better)
  • Player movement tweaked

itch build - https://rohitkul97.itch.io/dynamic-duo-sprint-3

Sprint 2

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@RohitK-RIT RohitK-RIT released this 30 Oct 03:53

Release Notes

  • Implemented a structure for mini-games and how the player interacts with them.
  • Wire switch puzzle implemented
  • Boxer puzzle implemented
  • Added props to the environment for environmental storytelling
  • Implemented UI

Build - https://rohitkul97.itch.io/601-dd-sprint2

Sprint 1

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@RohitK-RIT RohitK-RIT released this 16 Oct 00:53

In this release, we worked on:

  • Creating basic movement and character-world interaction systems.
  • Implementing player controls, WASD + E controls for player 1, and arrow keys + / for player 2.
  • Split screen implementation
  • Basic level design.