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New Animater's token motions come first setting (world, on by default): while Animater moves a token (a finisher or attack, a condition's trembling or swaying, a look that rocks it), other modules' passing Sequencer motions on it don't play, such as PF2e RPG Numbers' damage shake. Turn it off to let both play.
A finisher no longer plays off-center when another module was shaking the token as it started: it plays from the token's real spot, and its movement shows instead of being drawn over by the other motion.