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Customizing persistent damage now says which damage type it covers. Customize already made a copy for the previewed type only, such as fire, but nothing said so. The button now reads Customize Fire, the copy is named Persistent Damage (Fire), and its editor has a Damage type choice, so a copy made for the wrong type can be switched (for example from Bleed to Fire) and given its own Lasting animation choice. Other damage types keep the catalog version.