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Releases: rolecall-games/rolecall-obsidian-sync

0.2.5

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@camkidman camkidman released this 06 Aug 19:52

This release adds the ability to connect a vault to RoleCall without having to copy/paste an API token.

Added

  • Connect to RoleCall. Click Connect in settings, approve in your browser, done. Sign in or create a free account right there, pick the campaign this vault publishes to — or create one, prenamed after the vault — and the token fills itself in. NOTE: Connecting uploads nothing, your notes will still need to be pushed via the Command Palete
  • Settings are now findable in Obsidian's settings search (1.13+). Older versions are unaffected.

Changed

  • The plugin is now RoleCall Sync, one word. Same plugin, same ID — but the command palette entry is now RoleCall Sync: Push published notes.
  • The API token field links straight to your game's Plugins page.

Fixed

  • The docs called that page "Vault Sync". It's Plugins.
  • The README quoted the command without its plugin-name prefix, so searching the palette for it found nothing.

Requires a free account at https://rolecall.games. Only your Published/ folder is ever sent — GM/ never leaves your vault, and the server enforces that too, not just the plugin.

0.2.4

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@camkidman camkidman released this 06 Aug 19:29

This release adds the ability to connect a vault to RoleCall without having to copy/paste an API token.

Added

  • Connect to RoleCall. Click Connect in settings, approve in your browser, done. Sign in or create a free account right there, pick the campaign this vault publishes to — or create one, prenamed after the vault — and the token fills itself in. NOTE: Connecting uploads nothing, your notes will still need to be pushed via the Command Palete
  • Settings are now findable in Obsidian's settings search (1.13+). Older versions are unaffected.

Changed

  • The plugin is now RoleCall Sync, one word. Same plugin, same ID — but the command palette entry is now RoleCall Sync: Push published notes.
  • The API token field links straight to your game's Plugins page.

Fixed

  • The docs called that page "Vault Sync". It's Plugins.
  • The README quoted the command without its plugin-name prefix, so searching the palette for it found nothing.

Requires a free account at https://rolecall.games. Only your Published/ folder is ever sent — GM/ never leaves your vault, and the server enforces that too, not just the plugin.

0.2.2

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@github-actions github-actions released this 05 Aug 20:17

Role Call Sync pushes the notes in your vault's Published/ folder to your Role Call game, where they're rendered on your campaign site — wikilinks included. Everything outside Published/ (your GM/ notes, prep, secrets) never leaves your vault, and the Role Call server enforces the same boundary on its side.

Requires a free https://rolecall.games account and a per-game API token from your game's Vault Sync page (see Configure).

Manual install: drop main.js and manifest.json into /.obsidian/plugins/rolecall-sync/ and enable it — or install via BRAT with this repo's URL while the community listing is pending.

0.2.1

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@github-actions github-actions released this 05 Aug 20:03

Role Call Sync pushes the notes in your vault's Published/ folder to your Role Call game, where they're rendered on your campaign site — wikilinks included. Everything outside Published/ (your GM/ notes, prep, secrets) never leaves your vault, and the Role Call server enforces the same boundary on its side.

Requires a free https://rolecall.games account and a per-game API token from your game's Vault Sync page (see Configure).

Manual install: drop main.js and manifest.json into /.obsidian/plugins/rolecall-sync/ and enable it — or install via BRAT with this repo's URL while the community listing is pending.