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True Scopes VR 0.3.13 - test build

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@rollingrock rollingrock released this 27 Aug 13:32
· 13 commits to master since this release

First public test build.

True Scopes renders a real magnified view of the world in your scope - what the scope camera actually sees, not the vanilla blacked-out overlay. Per-scope fitted lens (26 vanilla optics measured), working reticles, thermal and night-vision looks recreated in-lens, bullet-hole decals in the scope picture, and glass effects (eye-box, parallax, rim shadow, sheen).

Install (MO2): add the 7z as a mod. It contains the F4SE plugin, its TOML, and two edited ScopeMenu SWFs (these remove the floating 'GRAB Hold Breath' pill at the source - they will conflict with any other mod that edits ScopeMenu.swf, which is rare).

Requires: F4SEVR. Replaces Better Scopes - do not run both.

Config: F4SE/Plugins/TrueScopesVR.toml - every knob documented in the file. A [Scopes] section teaches the plugin modded optics.

Regression-tested on hardware before this release: all vanilla scope types, lifecycle (holster/switch/quicksave), night vision, thermal, decals, and missing-config fault injection. Report issues here with your TrueScopesVR.log (Documents/My Games/Fallout4VR/F4SE/).