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Releases: romanticamaj/promptasy
Releases · romanticamaj/promptasy
Release list
Promptasy v1.2 — 濁靈之夜:遭遇、垂直世界、故事收尾
The "night of the murks" release: the curriculum did not grow (still 12 regions / 142 challenges / 130 skills) —
what grew is the world and the play. Everything below is offline, saved locally, and reversible.
- Encounters — 20 murks (12 of them great murks) stand where a badly-written request once went wrong; you soothe
them with choice-based answers scored by the same engine. Threat never punishes: a murk only grows quieter as you get
clearer. 12 watchmen (standing NPCs) trade hints, lore, directions and technique facts; one gatekeeper at the
wards carries a visible system prompt you must actually satisfy. - A vertical world — jump (Space), 11 platforms, a broken bridge span, mid-ground screens and motifs in every
region, one shortcut between neighbouring lands, and a map scaled up ×1.3 so nothing is crowded any more. - The story closes — 24 scribe pages, rumor links between clues, 12 echo replays, 12 archive halls with 24 cited
"why" notes, a mid-point reveal, and a finale where you rewrite your own first prompt and raise the mother stele.
Your text is never uploaded; carving it is explicit and skippable. - Progress you can see — your level is worn on the cape (33 pips × 3 rings = 99); "three things today" are
suggestions, not tasks (no expiry, no streak, off in settings); achievement now equals the finale threshold. - Performance — draw calls −27%, additive transparent quads −38%, materials −33%; both now live in the test
contract so they cannot regress silently. Triangles, lights (37) and colliders unchanged. - Polish — full
prefers-reduced-motioncoverage (motion stops, information stays), a real focus-trap bug fixed
(48 of 76 codex focusables were unreachable), one mis-measured track peak corrected, and the 15 layout/copy
issues found by an exploratory Playwright playtest fixed and re-verified. - Tests — 227,303 rubric assertions, 2,824 playtest gates, 4,990 headless e2e checks — three consecutive green
runs with zero reruns after every wall-clock wait in the harness was replaced by condition/frame polling.
Touch controls are deferred to the next release (tracked in #4).
Play: https://garyhsieh.com/promptasy · Full changelog: docs/history/CHANGELOG.md
Promptasy v1.1 — Curriculum v2:12 片土地的神廟課程
線上遊玩:https://garyhsieh.com/promptasy
Curriculum v2 — 一關一技巧的神廟式課程
- 12 個區域 / 142 關(130 教學神廟+12 應用試煉)/ 130 技能 — 每技能一座神廟、絕不重複教;446 列官方出處逐列可溯源,370 列深連結直達文件章節
- 8 種新題型:改碑(fix)、點碑(spot)、推規(induct)、雙面碑(tradeoff)、合尺(constraint)、兩輪刻印(multi)、轉鈕(sim,離線樣本誠實標示)、拆碑(reverse)—— 共 11 種題型+自由書寫,全部同一套離線評分引擎與手掌印結尾
- 知識式軟門檻:解鎖看你會什麼技能,不看等級數字;順序自由、所有門都可「先行前往」
- 土地印記 + 大師層:12 枚區域封印、無筆之印/默寫之印;分享卡全面 v2 化(130 技能進度、12 區封印格)
- 全 12 區原創配樂(Gary Hsieh × SUNO.ai,13 首)+ 24 支音效,runtime 增益制(-20/-19 LUFS)
- 142 關全面內容品檢:12 個審查 agent 逐關掃描,79 個 findings 修正 74 件
- 分享:Threads(文字直達撰寫框)/ Facebook(sharer 對話框+og 預覽卡),文案帶站網址
- 81 個結構性檢查器、術語 hover 小卡、出處錨點稽核、五座地標台座碰撞修正
- 品質底線:80,453 rubric 斷言/2,372 playtest 門檻/3,357 e2e 檢查全綠、零 console error、零 flaky
完整開發紀錄見 CLAUDE.md 變更紀錄與 task_plan/progress/findings。
Promptasy v1.0 — Learn Prompt Engineering by Playing
首個正式版,線上遊玩:https://www.garyhsieh.com/promptasy
Highlights
- 27 關 / 68 條技巧 / 5 個區域 — 每條技巧皆附 OpenAI / Anthropic / Google / xAI 官方出處;完全離線的 rubric 評分引擎(22 個結構性檢查器,零模型呼叫)
- 四種互動題型:石碑刻印(選擇建構)、排序刻印、神諭工坊(工具派工)、自由書寫 — 全部走導演式四幕流程(委託 → 神諭刻文 → 刻印 → 手印)
- 活著的夜之世界:序章引導課程、人形旅人、8 種 RPG 可互動器物、走近會回應的環境、世界觀石碑與刻文小語、隱藏彩蛋、指南針與導航提示
- 原創配樂:6 首 BGM(Gary Hsieh × SUNO.ai)分區交叉淡接 + 10 支 Splice 音效;電影式開場(入場門 → 標題逐行淡入)
- 進程與分享:XP / 8 階稱號 / 區域精通 / 四廠徽章,可分享結果卡(圖+配文,支援系統分享面板 / Threads / FB / IG)
- 純鍵盤完整可玩;localStorage 存檔與遷移;繁體中文優先介面
- 品質底線:16,000+ 資料/引擎斷言、220+ playtest 門檻、~1,780 項無頭瀏覽器 e2e 檢查
v1.1(開發中,dev 分支)
Curriculum v2:朝 130 座一關一技巧的教學神廟 + 12 座應用關 / 12 區域擴展,9 種新題型,內容取自九廠 292 條技巧大清單(docs/prompt-engineering-master-list.md)。