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Rascal Modpack 1.0.0

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@rootrascal rootrascal released this 02 Nov 09:08
· 7 commits to 1.21.1 since this release

Full Release - 1.0.0

This update brings Rascal Modpack to Minecraft 1.21.1, among an array of new mods, quality of life changes, and a useful Field Guide to reference during gameplay!

Changelog

  • Updated Fabric Loader to 0.17.3
  • Narrator Key is now unbound by default
  • Full config cleanup, minimized project structure
  • Removed guide.md in favor of an in-game guidebook
  • Mob AI has been overhauled and will be more dangerous, and even scary
  • Tweaked the volume of Ambient Sounds and Presence Footsteps to not be overwhelming
  • Weather SFX has completely changed, and it is finally nice to listen to
  • Gravestones will now only hold 75% of the player's XP, instead of 100%
  • Suppressed several mod notifications/popups
  • Reduced spawn weight of the Botanist Villager house
  • Regular mod updates

See below for detailed mod changes.

Mods

Added

  • Bobby
    Allows the client to have a greater render distance than the server. Added to give players more control over their game.
  • Cool Rain
    Added for immersion and a nicer rainy Minecraft experience.
  • Rascal's Field Guide
    Provides the guidebook for this modpack.
  • Rebind Narrator
    No more accidentally hitting the narrator key. It has been disabled by default.
  • Resource Pack Overrides
    Added to help maintain the long list of resource packs, and provide a default list.
  • SleepWarp (Updated)
    Simulates passage of time while sleeping
  • Void Totem
    Adds a new totem which protects the user from falling into the void.
  • What Are They Up To (Watut)
    Added to provide a more lively multiplayer experience.
  • Zombie Awareness
    Zombies, skeletons, and other mobs now react to sound, light, and even blood trails. Added to provide a unique challenge with more dynamic mob AI.

These dependencies were also added:

Removed

  • Bottle Your XP
    Removed since the mechanic was quite clunky, and often players would accidentally store their XP whenever trying to use bottles.
  • Cull Less Leaves
    Removed due to compatibility issues with Sodium.
  • Draggable Lists
    Removed due to compatibility issues with Resource Pack Overrides.
  • Dyed
    Removed because no one uses leather horse armor.
  • Factions
    Removed as it did not fit the vanilla gameplay experience.
  • Indium
    Integrated into Sodium and no longer needed.
  • VanitySlots
    Removed since this mod migrated to Accessories, which has compatibility with Trinkets but it becomes a confusing experience with both present.

These unneeded dependencies were also removed:

Replaced

Compatibility with 1.21.1

Incompatible and removed:

Incompatible but replaced:

Resource Packs

Updated resource pack list for visual tweaks and improvements.

Added

Removed

Shaders

Minor tweaks to improve the overall experience.