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Releases: roromaniac/KH2FM-Rando-Battleship
Release list
v2.1.2
- Removes hinting images on tracker. (Reason: Codes change every bunter update and this project relies on a packaged version of the tracker so for posterity it's better to shelf it).
- Doesn't erroneously try to load non-existent presets.
- Adds support for Final Xemnas replacement reveal upon completing Xemnas 1.
- Seifer tracking bug fixed.
- Paradox cups bosses tracking bug fixed.
This release may be updated with minor fixes but is the final update to the battleship tracker.
v2.1.1
- Hotfix: Bugfix of issue where new presets sometimes locked people out of the tracker.
v2.1.0
- Yeet the Bear autotracking fixed.
- 1000 heartless and Betwixt and Between added for wayfinders hitlist.
- Fixed Pete tracking bug.
- Fixed mismatched hints with KH2Tracker
5.26.2023
- Fixed Hitlist preset (1K no longer replaces 7drives)
v2.0.2
v2.0.1
In Progress Changelog:
- 1. (BOSS ENEMY ONLY) Make Fuschia border for Armored Xemnas 1.
- 2. Reset styles.
- 3. Maze and mystery mode in settings.txt
- 4. Transparent backgrounds for Sonic Images
- 5. Loading in ships in blind mode no longer reveals card.
- 6. Reduce the number and sizes of files during extraction.
- 7. Custom images mode.
- 8. Make bunter seeds generated in tourney mode compatible.
- 9. Removal of the console window. (NOTE: this will also remove the printing of checks not on the card).
- 10. Every error/console log is now a popup window (thanks to 9).
- 11. Allow for user to customize tracker size associated with each preset. (credit to Ragnoth for the idea)
- 12. Boss enemy replacements checked for non-spoiler mode hints.
- 13. Make a new indicator that showcases that B/E seed has been loaded in.
- 14. Fix checkmark bug (would say mystery on when it's off i.e.)
- 15. Sonic's torn pages have numbers now.
- 16. Hints for Armored Xemnas arenas fixed.
- 17. Data Luxord can replace Luxord bugfix (added to banned replacement list)
- 18. "Add Bingo" to grid option added.
- 19. Hitlist Autotracking
- 20. Rectangular Maze Bugfix
- 21. Copy seed bugfix (can be done via Actions Menu, clicking on the Seedname or Ctrl+I)
- 22. Axel doesn't have 2 subscript when playing hitlist.
2.0.1b)
- Boss Hunter Hints Bugfix AGAIN
v2.0.0
- 1. Blue highlight on the card when you initially find a boss.
- 2. Be able to switch between Televo (animated) and Sonic (in game) icons.
- 3. Bingo logic, makes a marker when you have a bingo.
- 4. Make red sigils over sunk ships in battleships.
- 5. Change the wording in the menus (DA said this was a bit confusing).
- 6. Make more popup windows that are more user friendly and help guide user to correct steps (error logs and success windows and such).
- 7. Maze and Snake Rando game mode (given a start and end point find the path).
- 8. Add Fog of War Logic
- 9. Be able to customize the colors of your markers in battleship/boss enemy.
- 10. Make the mark mode that @Crazy_Comics suggested.
- 11. Double check that you can take superbosses out of the pool in enemy rando.
- 12. Write a script that verifies that replacements aren't game breaking. The blacklisted pairs in (original, replacement) format are [("Scar", "Beast"), ("GrimReaper2", "Hades"), ("GrimReaper2", "BlizzardLord"), ("GrimReaper2", "VolcanoLord"), ("GrimReaper2", "Beast"), ("GrimReaper1", "Axel2"), ("ArmoredXemnas1", "Demyx"), ("ArmoredXemnas2", "Demyx"), ("VolcanoLord", "TwilightThorn"), ("BlizzardLord", "TwilightThorn"), ("BlizzardLord", "Xigbar"), ("VolcanoLord", "Xigbar"), ("Beast", "Xigbar")]
- 13. Find a way to make presets compatible for all future versions. (I'm thinking a function that takes previous version numbers and converts the format correctly so you don't have to update every time).
- 14. Encrypt opponent ship placements.
- 15. DAs hints will be graphically shown on the battleship board.
- 16. Add monkaS and other images to popups with warnings.
- 17. Fix sunk/bingo unchecked bug.
- 18. Consistent button sizes upon resizing.
- 19. Have the tracker auto-detect game to avoid re-autotracking for every crash.
- 20. Have tracker save the size and location of the tracker from last session. (NOTE: it's triggered by clicking in or out of the tracker).
- 21. Better image quality.
- 22. Add ability to load in preset instead of board settings so it's clear that presets exist.
- 23. Have the tracker remember your previous preset or set one by default always.
- 24. Commands have been shuffled a bit to be more accurate.
- 25. BUGFIX: Have tracker reset checks list upon generating new card (Thanks Ragnoth for discovering this bug!!)
- 26. Have the final fights replacements outlined in a color.
- 27. Hit List preset included. (DOES NOT AUTOTRACK).
v1.3.1
v1.3.0
Changelog:
- Boss enemy functionality supported. "Actions" -> "Load Boss Enemy Seed"
- Blizzard and Fire Lords are now separate checks (though obviously collected simultaneously in the non-boss-enemy seeds).
- Sark is included in the pool.
- Beast is now included in the seed (for boss enemy purposes).
4a. A lot of boss enemy changes are included so that a boss enemy bingo autotracker could be utilized. The preset "boss_enemy_bingo.txt" included with this release accomplishes exactly that.
4b. The autotracker will work for competitive boss hunter as well, though replacements need to be encrypted beforehand, should this situation arise, I will be happy to explain how this works. - CPU utilization DRASTICALLY reduced. At peak it takes a maximum of 10% (if you open it with a lot of checks already collected), but averages around 1.3%.
- Users can set buffer times so that the checks get checked every n seconds. Setting n higher will lower CPU usage but will make the tracker take longer to respond. Setting n lower will immediately highlight checks though at the risk of hogging CPU power. This can be done under "Customize" -> "Set Latency Timer"
- Calling "Actions" -> "Start Autotracking" after reloading from a crash will resume autotracking.
- Icons resize with window resizes so that you can increase the size of the icons.
- Window resizing is not as laggy (still not great though).
- Grid sizing hotfix made.
NOTE: PLEASE COMPLETELY DELETE YOUR PREVIOUS VERSION BEFORE DOWNLOADING AS THE CHECKS IN THE POOL HAVE CHANGED. Presets will be different in 1.3.0 from all previous versions.
v1.2.1
Changelog:
- Groundshaker not tracking bug fixed.
- Ships disappearing in place mode bug fixed.
- Data fights will now track if you do them before their AS/Story Boss equivalent.
- Bug where console doesn't close when GUI is closed fixed.
- Grim Reaper 1 now tracks immediately upon completion of the fight.
- Axel 1 now tracks immediately upon completion of the fight.
v1.2.0
Introducing the Autotracking Battleship Board!!!!!
ChangeLog:
- As per the title, the board now comes with autotracking capabilities. Once you get your board set up like normal, "Actions" -> "Start Autotracking" will latch onto your game (this could take up to 30 seconds, more if you do this before loading your game).
- 3 presets come pre-included named after the devs and playtesters. 1 more will come if Metthaios decides he wants to make one.
- During autotracking, your most recent check is highlighted in green.
- Autotracking does have some caveats, they can be found here.
NOTE:
Update 1. Groundshaker does not track. The issue has been identified and will be fixed in v1.2.1.
Update 2. In place mode, the yellow borders around your own ships disappear. This is a known issue and I hope to fix it for 1.2.1. (ETA for 1.2.1 is 1 week).
PLEASE read the github page for the step by step instructions on getting started. I understand it's a bit of a process for now, but it would save a lot of time if people try to read the instructions before asking for help. That being said if something isn't working as expected, please feel free to DM me (Discord: roromaniac8#2464) or Ryujin (Discord: Ryujin#4272) regarding setup help. You can also tag me in the help channel if need be.