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Releases: rossadamsonofficial/EFogModSwap

v0.3.10

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@rossadamsonofficial rossadamsonofficial released this 11 Mar 13:08

Fixes

  • upgrade-to version check always fails

Full Changelog: v0.3.9...v0.3.10

v0.3.9

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@rossadamsonofficial rossadamsonofficial released this 06 Mar 02:52

Features

  • support for EFog 6.7.2
  • batch mode for processing multiple mods at a time
  • launch with -DX12 flag to use DirectX 12
  • use default gameName if setting is missing

Fixes

  • only warn if missing customizationItemDbPath
  • fix default type of combosToSkip and combosRequired
  • fix print typo in discovered settings files count

Full Changelog: v0.3.8...v0.3.9

v0.3.8

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@rossadamsonofficial rossadamsonofficial released this 01 Feb 22:32

Features

  • Allow spaces in pakchunk names

Fixes

  • Fix resolving customizationItemDBPath when reading content relative path from extraContentDir or unrealProjectDir
  • Don't fail if gameDir is missing/incorrect when gameDir is not needed for the command

Full Changelog: v0.3.7...v0.3.8

v0.3.7

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@rossadamsonofficial rossadamsonofficial released this 18 Jan 17:06

v0.3.6

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@rossadamsonofficial rossadamsonofficial released this 17 Jan 16:08

Features

  • when upgrading multiple mods, aggregate results info into a single results file

Fixes

  • when paking from a srcPak, include all assets from original pakchunk, even if they are not recognized as common asset types

Full Changelog: v0.3.5...v0.3.6

v0.3.5

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@rossadamsonofficial rossadamsonofficial released this 17 Jan 05:41

Fixes

  • if asset is missing UASSET file, warn, but don't fail

Full Changelog: v0.3.4...v0.3.5

v0.3.4

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@rossadamsonofficial rossadamsonofficial released this 17 Jan 02:48

Features

  • Fuller support for EFog 6.7.0
  • Allow pakchunk names to contain parenthesis

Fixes

  • Bugfix: unpak failure is ignored silently

Full Changelog: v0.3.3...v0.3.4

v0.3.3

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@rossadamsonofficial rossadamsonofficial released this 16 Jan 03:00

Major changes

  • Change program and project name to EFogModSwap

New features

  • Preliminary support for EFog 6.7.0
  • Tool for upgrading mods/CustomizationItemDB datatables to newer game version
  • Support uasset JSON and binary searches
  • Convert UassetGUI json to uasset file when paking
  • Package other asset types (bnk, json, xml, wem)

Bug fixes

  • Bugfix: unrealEngineVersion isn't set correctly
  • fixup! Notify new release version link
  • Make kill game run as Admin in case game runs as admin

Other changes

  • Refactor shouldSkipCombo logic; avoid excessive console and results file logging
  • Rename "custom slots" to custom cosmetic slots to avoid confusion
  • Pause program if an asset fails to save (debug mode)

Full Changelog: v0.3.2...v0.3.3

v0.3.2

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@rossadamsonofficial rossadamsonofficial released this 04 Nov 18:38

Minor update

  • Notify when there's a new release to download
    • Screenshot 2024-11-04 123415
    • Screenshot 2024-11-04 123441

Full Changelog: v0.3.1...v0.3.2

v0.3.1

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@rossadamsonofficial rossadamsonofficial released this 04 Nov 17:30

Minor bugfix release

  • Bugfix: mod deactivation tries to delete pakchunk twice and fails
  • Allow blueprints from 4.4.2 to work in 6.5.2

Full Changelog: v0.3.0...v0.3.1