Releases: rossadamsonofficial/EFogModSwap
Releases · rossadamsonofficial/EFogModSwap
Release list
v0.3.10
v0.3.9
Features
- support for EFog 6.7.2
- batch mode for processing multiple mods at a time
- launch with
-DX12flag to use DirectX 12 - use default
gameNameif setting is missing
Fixes
- only warn if missing
customizationItemDbPath - fix default type of
combosToSkipandcombosRequired - fix print typo in discovered settings files count
Full Changelog: v0.3.8...v0.3.9
v0.3.8
Features
- Allow spaces in pakchunk names
Fixes
- Fix resolving customizationItemDBPath when reading content relative path from extraContentDir or unrealProjectDir
- Don't fail if gameDir is missing/incorrect when gameDir is not needed for the command
Full Changelog: v0.3.7...v0.3.8
v0.3.7
v0.3.6
Features
- when upgrading multiple mods, aggregate results info into a single results file
Fixes
- when paking from a srcPak, include all assets from original pakchunk, even if they are not recognized as common asset types
Full Changelog: v0.3.5...v0.3.6
v0.3.5
v0.3.4
Features
- Fuller support for EFog 6.7.0
- Allow pakchunk names to contain parenthesis
Fixes
- Bugfix: unpak failure is ignored silently
Full Changelog: v0.3.3...v0.3.4
v0.3.3
Major changes
- Change program and project name to EFogModSwap
New features
- Preliminary support for EFog 6.7.0
- Tool for upgrading mods/CustomizationItemDB datatables to newer game version
- Support uasset JSON and binary searches
- Convert UassetGUI json to uasset file when paking
- Package other asset types (bnk, json, xml, wem)
Bug fixes
- Bugfix: unrealEngineVersion isn't set correctly
- fixup! Notify new release version link
- Make kill game run as Admin in case game runs as admin
Other changes
- Refactor shouldSkipCombo logic; avoid excessive console and results file logging
- Rename "custom slots" to custom cosmetic slots to avoid confusion
- Pause program if an asset fails to save (debug mode)
Full Changelog: v0.3.2...v0.3.3
v0.3.2
v0.3.1
Minor bugfix release
- Bugfix: mod deactivation tries to delete pakchunk twice and fails
- Allow blueprints from 4.4.2 to work in 6.5.2
Full Changelog: v0.3.0...v0.3.1

