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Grim Dawn v0.2.0
What's New:
- Devotion Skill Randomizer
- Enemy Randomizer and the option to only allow "dangerous" enemies
- Two new goal options: All Bosses and Emblem Hunt
- Item groups for major and minor progression
- Custom deathlink messages
- Option to convert all major progression items into generic progression items for each campaign (main, ashes of malmouth, and forgotton gods). Enabling this means you always get your progress in order, instead of possibly getting unlucky and receiving your progressive items in reverse order
- Added more rare crafting materials to the item pool
- Added slith necklaces as a logical item for the Good Old Slith Charm quest (so enemy rando doesn't rng you from completing it)
- Added Dynamite to the item pool
- Added Inventory Bag to the item pool
- Added a Ashes of Malmouth dlc option
- Lancel the Knight in Devil's Crossing now says what your goal is
What's Changed:
- Rebalanced the ratio of extra exp, skill points, and filler
- Extra exp instead of granting about 10% of a bar at all levels, now grants about 5% past level 15, and significantly higher at very early levels
- Renamed "Skill points +4" to "Skill Points" and they now give 2 skill points
- Renamed "Bloodsworn" to "The Bloodsworn Damned"
- Devotion shrines can all spawn on any difficulty, enabling elite and ultimate runs for greater challenge
Bug Fixes:
- Updated the mod files to the latest patch for Grim Dawn
- Fixed a backwards compatibility issue
- Fixed several typos including Forgotten Gods "Stroy" and "Hundering" Darkness
- Fixed Kymon/Vigil quest 6 being in logic without access to east marsh
- Fixed faction revered items not giving you standing unless you already had a bit standing
- Fixed locations added by FG dlc to the main campaign being enabled when FG was disabled
- Made the patching process asynchronous so it doesn't timeout keepalive pings on potato PCs
Get the poptracker at https://github.com/routhken/Grim_Dawn_tracker/releases/
Get the mod at https://www.nexusmods.com/grimdawn/mods/167