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The city goes 3D.
Website and manual: https://rsantacroce.github.io/parcels-site/
New in 0.2
- 3D world built from chunked, vertex-coloured meshes, with orbit and tilt camera, day/night cycle and lit windows at night.
- Street view (
V): walk, run or fly through your city; build tools work at the crosshair. - Street life: cosmetic cars, buses and pedestrians that follow population.
- Building catalog: coal, gas, wind, solar and nuclear power; pump, tower and treatment for water; police, fire, clinic, hospital, school, university; park, plaza, playground, sports field, stadium; town hall, monument, airport. Footprints from 1×1 to 4×4.
- Office zones and dense zones that grow to six levels, gated by water, education, health and land value. The inspector tells you why a lot isn't growing.
- Avenues and bridges; fires and fire coverage.
- Title screen with an AI city behind it, new-game options with live map preview, named saves, hosting/joining, and settings.
Downloads
Unpack and run parcels from inside the folder. macOS builds are unsigned: run xattr -dr com.apple.quarantine parcels-* once.
Saves from v0.1 can't be loaded (the tile format changed).
Full Changelog: v0.1.0...v0.2.0