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Parcels v0.2.0

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@rsantacroce rsantacroce released this 09 Oct 15:47
· 4 commits to main since this release

The city goes 3D.

Website and manual: https://rsantacroce.github.io/parcels-site/

New in 0.2

  • 3D world built from chunked, vertex-coloured meshes, with orbit and tilt camera, day/night cycle and lit windows at night.
  • Street view (V): walk, run or fly through your city; build tools work at the crosshair.
  • Street life: cosmetic cars, buses and pedestrians that follow population.
  • Building catalog: coal, gas, wind, solar and nuclear power; pump, tower and treatment for water; police, fire, clinic, hospital, school, university; park, plaza, playground, sports field, stadium; town hall, monument, airport. Footprints from 1×1 to 4×4.
  • Office zones and dense zones that grow to six levels, gated by water, education, health and land value. The inspector tells you why a lot isn't growing.
  • Avenues and bridges; fires and fire coverage.
  • Title screen with an AI city behind it, new-game options with live map preview, named saves, hosting/joining, and settings.

Downloads

Unpack and run parcels from inside the folder. macOS builds are unsigned: run xattr -dr com.apple.quarantine parcels-* once.

Saves from v0.1 can't be loaded (the tile format changed).

Full Changelog: v0.1.0...v0.2.0