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Alive 1.3.2
A small one: a few things that should take one click or one key, and a quieter screen when nothing is pinned.
New
Copy a set's plugin list. Hover over Plugins in a set's panel and a copy list link appears next to the heading. It puts the set's name on the clipboard, then the installed plugins and the missing ones, one per line: name, version, format and developer, separated by tabs, so it pastes straight into a spreadsheet or a message to whoever is opening your set.
Keys for the player. In the render player Shift Enter shows the selected render (or the playing one) in Explorer, the same key as everywhere else; the row menu shows it too. On the Plugins tab, where there is no set to play, Space pauses and resumes the render player.
Changed
- The star stays out of the way until you pin something: no empty star after the names on Home and no star in the list header while nothing is pinned. Pin a set and both come back.
- The dice button starts on three.
If you are on 1.3.1
A fix release, so the daily check stays quiet; Check for updates in Settings finds it. Nothing to migrate: the catalog, tags, notes, pins and the history all carry over, and going back to 1.3.1 loses nothing.
One .exe, no installer, no external DLLs. Requires .NET Framework 4.7+, which ships with Windows 11 and with Windows 10 since version 1703.
The build is not code-signed, so SmartScreen will complain: More info → Run anyway. If your antivirus objects, the README explains why and what to do: every line of this is plain C# in this repository, and build.cmd reproduces the binary.
Alive-1.3.2.zip · SHA-256 22456b7c8e75f5030e8c70221202e118ba429477412a9adbcdef24e472945af5