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Sable possibly nonfunctional on AMD GPU-based systems #1343

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@AwesomeCaden73

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I own an intel-based MacBook Pto and have both MacOS and Windows installed. Windows is officially supported through Apple’s Windows BootCamp software.

A little while back I tried to install and play Aeronautics via Modrinth and ran into several issues. First, performance was terrible except when connected to a server, where it mysteriously became playable. The second, more glaring issue was the consistent crashes on world creation. Returning to the game after a failed world creation would result in a world being generated and the game loading normally, but it would continue to crash on subsequent loads.

I thought it might just be a MacOS thing, so I had the novel idea last week to install and run Aero on my Windows BootCamp partition, and I had the exact same results. Because Windows is completely supported (including drivers) and MacOS played no part in these results, it seems to be an issue with the hardware instead, a run-of-the-mill intel CPU and dedicated AMD graphics card.

The game does not crash cleanly - no Minecraft crash logs are generated at all. Occasionally Java will generate a crash report to submit to Apple/Oracle, but this is also inconsistent. The few logs it outputs (which I don’t have copies of, though I can try to generate more) refer to Sable and its physics engine (Rapier, or something like that) by name.

If any of y’all could help me troubleshoot further, I’d appreciate it. I’ll also make sure to copy and save any future crash logs the Oracle software gods grace me with and post them here.

Crash Report

Not applicable - Minecraft doesn’t crash cleanly and generate crash logs.

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