Context
I’ll just paste the AI-generated description, since I’m not very good at interpreting logs myself:
The issue arose while the game was processing water spread (FlowingFluid.spreadTo, etc.). The Sable mod intercepts this block change (SableCommonEvents.handleBlockChange) to update its physics environment, but somewhere within its internal calculations - likely when determining the hardness of a neighboring block in VoxelNeighborhoodState - it encounters a negative coordinate or an invalid block ID, triggering the crash.
Crash Report
https://mclo.gs/EuJQiAD
Context
I’ll just paste the AI-generated description, since I’m not very good at interpreting logs myself:
The issue arose while the game was processing water spread (FlowingFluid.spreadTo, etc.). The Sable mod intercepts this block change (SableCommonEvents.handleBlockChange) to update its physics environment, but somewhere within its internal calculations - likely when determining the hardness of a neighboring block in VoxelNeighborhoodState - it encounters a negative coordinate or an invalid block ID, triggering the crash.
Crash Report
https://mclo.gs/EuJQiAD