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No idea if this is a problem with Sable, Distant Horizons, or both.
You'll notice in the following video that the "ice ball" sub-level gets cut off after flying away enough, this is the Distant Horizons rendering layering over the sub level (hence the fade-out).
This issue is more noticeable in flying vehicles, where it becomes extremely difficult to spot other sub-levels while in the air.
Description
No idea if this is a problem with Sable, Distant Horizons, or both.
You'll notice in the following video that the "ice ball" sub-level gets cut off after flying away enough, this is the Distant Horizons rendering layering over the sub level (hence the fade-out).
This issue is more noticeable in flying vehicles, where it becomes extremely difficult to spot other sub-levels while in the air.
javaw_SlAd0WEYTG.mp4
Game Log
https://mclo.gs/yRgEj1l