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Releases: ryderclanky/BotW-Native

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v0.1.1

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@ryderclanky ryderclanky released this 25 Oct 16:26

Bug fix release.

  • Fixed the launcher build failing at the end with "could not copy libgcc_s_seh-1.dll: Permission denied" (#7)
  • The release zip now includes the source, so the launcher can build without a separate download (#8)

Getting started: extract the zip, run BotW-Native-Setup.exe or BotWLauncher.exe, and point it at your game dump.

You must supply your own legally obtained game dump. No game files, keys or assets are included.

v0.1.0

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@ryderclanky ryderclanky released this 25 Oct 01:12

First release of BotW-Native, a static recompilation of Breath of the Wild (Wii U, v1.5.0) for Windows with a Vulkan renderer.

You must supply your own legally obtained game dump. No game files, keys or assets are included.

Highlights:

  • Fixed h264 cutscene video decoding
  • Smoother frame pacing from scheduler improvements
  • New setup wizard launcher that guides first-run setup and builds the game
  • Faster builds: job count picked from available memory, optional ccache and lld
  • Classic launcher now passes the output folder to recompile.py, and recompile.py prints a usage message when arguments are missing (#3)
  • Installer copies the classic launcher and all required DLLs
  • Source paths are mapped to relative ones in builds, plus a stripped package target

Getting started: extract the zip, run BotW-Native-Setup.exe or BotWLauncher.exe, and point it at your game dump.

Licensed under MIT. See LICENSE and the README for credits.