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Releases: ryderclanky/BotW-Native
Releases · ryderclanky/BotW-Native
Release list
v0.1.1
Bug fix release.
- Fixed the launcher build failing at the end with "could not copy libgcc_s_seh-1.dll: Permission denied" (#7)
- The release zip now includes the source, so the launcher can build without a separate download (#8)
Getting started: extract the zip, run BotW-Native-Setup.exe or BotWLauncher.exe, and point it at your game dump.
You must supply your own legally obtained game dump. No game files, keys or assets are included.
v0.1.0
First release of BotW-Native, a static recompilation of Breath of the Wild (Wii U, v1.5.0) for Windows with a Vulkan renderer.
You must supply your own legally obtained game dump. No game files, keys or assets are included.
Highlights:
- Fixed h264 cutscene video decoding
- Smoother frame pacing from scheduler improvements
- New setup wizard launcher that guides first-run setup and builds the game
- Faster builds: job count picked from available memory, optional ccache and lld
- Classic launcher now passes the output folder to recompile.py, and recompile.py prints a usage message when arguments are missing (#3)
- Installer copies the classic launcher and all required DLLs
- Source paths are mapped to relative ones in builds, plus a stripped package target
Getting started: extract the zip, run BotW-Native-Setup.exe or BotWLauncher.exe, and point it at your game dump.
Licensed under MIT. See LICENSE and the README for credits.