v1.0.3 — Maximum Metal & Vehicle Data Audit
Maximum Metal — ACPA & vehicle weapons
- Weapon catalog 68 → 102: armed melee with +FIST, scatter/cone flechette packs, autocannons & gatlings, rocket pods, SAMs, 30mm grenade launchers, flamers, micro-missiles, obstacle/spray packs, and named specials (Super Rakate, Saucer Shooter, EMP Grenadier…).
- ACPA systems 20 → 56: comms, sensors, movement, defensive, auto-docs, life-support, utility — plus 10 existing systems corrected against the book.
- Photon Assault Cannon power dial — choose a power setting (shell variant) at fire time.
- Weapon weights (empty / full-magazine) and concise in-item descriptions.
- SOP → SDP rename (OCR artifact corrected) across data + sheets, with backward migration.
Vehicle data audit (137 supplement vehicles)
- Filled top speed, acceleration, maneuver, range, and fuel efficiency, sourced from book prose and the Chromebook / Maximum Metal class tables.
- Mixed-unit support: speed (mph/kph) and range (mi/km) are stored in the book's own unit and converted live on the sheet — fixes 16 vehicles whose kph was shown as mph. New
rangefield added.
Fixes
- Vehicle item sheet: repaired malformed template markup that collapsed/overlapped the stat fields.
- TYPES labels: create dialogs now show Vehicle / Vehicle Weapon / ACPA System.
- IP tracker: prunes orphaned queue rows when a source actor is deleted.
Existing actors and items update automatically on load — no migration needed.