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v1.0.3 — Maximum Metal & Vehicle Data Audit

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@ryno4ever16 ryno4ever16 released this 29 Jun 14:07

Maximum Metal — ACPA & vehicle weapons

  • Weapon catalog 68 → 102: armed melee with +FIST, scatter/cone flechette packs, autocannons & gatlings, rocket pods, SAMs, 30mm grenade launchers, flamers, micro-missiles, obstacle/spray packs, and named specials (Super Rakate, Saucer Shooter, EMP Grenadier…).
  • ACPA systems 20 → 56: comms, sensors, movement, defensive, auto-docs, life-support, utility — plus 10 existing systems corrected against the book.
  • Photon Assault Cannon power dial — choose a power setting (shell variant) at fire time.
  • Weapon weights (empty / full-magazine) and concise in-item descriptions.
  • SOP → SDP rename (OCR artifact corrected) across data + sheets, with backward migration.

Vehicle data audit (137 supplement vehicles)

  • Filled top speed, acceleration, maneuver, range, and fuel efficiency, sourced from book prose and the Chromebook / Maximum Metal class tables.
  • Mixed-unit support: speed (mph/kph) and range (mi/km) are stored in the book's own unit and converted live on the sheet — fixes 16 vehicles whose kph was shown as mph. New range field added.

Fixes

  • Vehicle item sheet: repaired malformed template markup that collapsed/overlapped the stat fields.
  • TYPES labels: create dialogs now show Vehicle / Vehicle Weapon / ACPA System.
  • IP tracker: prunes orphaned queue rows when a source actor is deleted.

Existing actors and items update automatically on load — no migration needed.