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v1.0.7 — Vehicle rules, countermeasures & bug-fix pass

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@ryno4ever16 ryno4ever16 released this 03 Jul 22:57

Cyberpunk 2020: Augmented Edition v1.0.7 — a large stability and feature pass over the vehicle/ACPA (Maximum Metal) rules, combat automation, and the module's self-containment on the official system.

Maximum Metal — vehicles & ACPA

  • Countermeasures loadout on the vehicle and ACPA sheets: tick which countermeasures the craft carries; an incoming missile is opposed by the best +Difficulty a carried countermeasure imposes on its homing method (MM p.9–10).
  • Scatter-pack munition dice: flechette/minelet scatter packs roll their ROF die for the number of munitions that strike each target (MM p.72–73).
  • Missile arming distance and alternate fire-rate are now wired — a missile fired inside its arming distance resolves as a dud.
  • Warhead controls added to the manual damage dialog; direct-fire bursts now route through the warhead resolver so special warheads resolve.
  • Railgun SP-erosion uses the correct factor; the firing weapon is resolved by id (not name) for penetration.
  • Assorted ACPA/vehicle damage, missile, and control-roll fixes.

Combat

  • Repaired player→GM automation and several defects that surfaced on the stock system, including suppressive fire.
  • Area Confirm and death/stun cards resolve exactly once when two GMs are present.
  • Corrected the applied-damage target name, a forced death-save threshold, and dead area-effect code.

Martial

  • Grapple / choke / hold status effects apply when a martial action is declared.

Sheets & UI

  • Repaired a Foundry v14 dialog defect that left the fire and control dialogs' live controls (gunner/driver prefill, loaded-shell penetration, arc warning, fire-mode) non-functional.
  • Chat-card buttons read as spent after use instead of highlightable text.
  • Item-sheet roll handlers bind correctly after a read-only-first render; tab clicks are no longer swallowed after tearing a tab off over the sheet body.
  • IP-tracker re-open, fire-dialog singleton, and skill-chip sync fixes.
  • Countermeasures section styled to match the rest of the sheet (label left, checkbox right).

Improvement Points

  • The skill-roll bridge now reports the real roll total (IP rows previously logged 0).

Module self-containment & hygiene

  • Self-contained CSS tokens so the module renders correctly on the official Cyberpunk 2020 system; de-forked the setup/what's-new notice.
  • Self-contained sheet localization and chained the vehicle item data model.
  • Removed dead pre-Option-B sheet injectors, a duplicate buy-ammo engine, and the unused martial sheet.
  • Localization/convention cleanup (locale-aware sort, duplicate setting, ammo refund, id-matching, defensive guards).

Cyberpunk 2020: Augmented Edition is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG.