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v1.1.10 — Maintenance patch

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@ryno4ever16 ryno4ever16 released this 13 Aug 20:53
· 301 commits to main since this release

v1.1.10 — Maintenance patch

Fixes, performance improvements, and item icons. No new features.

Fixes

  • Choosing your autofire round count works now. The base system has always let you fire
    fewer rounds than full ROF — our fire dialog wasn't passing your number along, so every burst
    fired (and spent) the maximum. Our mistake; the base system's rule now gets your number.
  • Called shots are back for martial arts. The base system's target-area option (−4 to hit,
    strike a chosen location) had been dropped from our version of the martial dialog. Restored.
  • Suppressive fire declarations are checked again. The base system validates these inputs;
    our dialog didn't, so impossible declarations slipped through and got quietly corrected
    downstream. The checks are restored, and the rounds field now follows your magazine when you
    reload or unload mid-dialog.
  • Banked Improvement Points now show on the character sheet, along with the level-up arrow
    when you can afford it. No IP was ever lost — awards were recorded correctly all along; the
    sheet just wasn't displaying them.
  • Chat card buttons keep working after a page reload (Apply Damage, shop buttons, card locks).
  • Chemical and smoke shells create their gas zone again on Foundry v13/v14. Firing one was
    silently doing nothing at all (the placement failed on current cores and the error was
    swallowed). The shell now places a gas area the GM can see and manage with Foundry's own
    region tools; the per-round gas effects find it. (This is a marked zone, not an animated
    cloud effect.)
  • Catching fire or taking acid shows as a real condition on the token and in the effects
    list, and clears when it burns out.
  • The attack-modifiers window gets out of the way the moment your roll happens — hit or
    miss — instead of sitting over the action. If the shot can't fire at all (empty magazine, a
    declaration the dialog rejects), the window stays open with your entries intact so you can
    fix it. Also: the martial-arts dialog's dropdowns no longer spill past the window edge.
  • Placing a suppressive zone only listens to the map — clicking or scrolling on an open
    sheet no longer affects your aim.
  • On Foundry v14, chat-card locking and some shop buttons could fail silently — the code
    assumed a helper that v14 no longer provides, so those controls threw an error and did
    nothing. Both now use the module's own version-safe handling.
  • Data corrections: eleven shotguns get the attack types their book entries describe, some
    leftover placeholder text is cleaned up, and 192 "very reliable" weapons now jam on 1–3 as
    printed instead of 1–5.

Performance

  • The shop is much lighter. It loads its catalog when you open it instead of slowing every
    world load, shows a loading panel instead of a frozen window, and no longer causes lag while
    it sits open (selecting tokens used to secretly rebuild the whole catalog, twice per click).
  • Several smaller startup and background costs removed.

Icons

  • 1,203 items now wear icons that match what they are — revolvers look like revolvers,
    armor looks like armor. Art from game-icons.net (CC BY 3.0, credited in the README).
  • 53 weapons with suffix-spelled calibers (.357mag, 12ga, and similar) pair with their
    ammo again instead of being unable to load.