v1.1.4 - Damage lands on the token you hit
v1.1.4 — Damage lands on the token you hit
Fixes a reported bug: damage dealt to an unlinked token could land on the sidebar actor
instead of the token on the scene — so several copies of the same actor (a squad of identical
ACPA suits, a group of mooks) all appeared to take every hit together, even after unlinking
them. Player-dealt damage, vehicle/ACPA fire, grapples, stun/death saves, stabilization,
suppressive-fire evasion, gas clouds, and the anti-vehicle LUCK save all resolve to the
individual token now. Linked tokens are unaffected.
Also in this patch
- Deploying a vehicle from its sheet now respects the vehicle's Link Actor Data setting instead
of always placing a linked token.
If your copies still share damage after updating
Changing Link Actor Data on the prototype does not change tokens already on the scene — each
placed token keeps its own setting. Re-place the copies (or toggle the setting in each placed
token's own configuration).