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v1.1.5

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@ryno4ever16 ryno4ever16 released this 20 Jul 04:54
· 12 commits to main since this release

Cyberpunk 2020 Augmented — v1.1.5

Fixed: Martial Arts styles added from the compendium lost their Key Attack bonuses

If you dragged a Martial Arts style — Karate, Animal Kung Fu, any of them — from the skills
compendium onto a character sheet, it looked normal in the attack dialog but rolled as if it
were a homemade custom style: its Key Attack bonuses never made it into the roll. With the
optional FNFF2 ruleset on, the style's damage bonus could go missing on key techniques too,
and FNFF2-only styles could appear in the dropdown even with that ruleset switched off.

The cause: newer versions of Foundry record which compendium entry a dragged item came from
in a new place, and the base system checks only the old one. The module checks the new place
as well, so dragged styles are recognized as the built-in styles they are — bonuses, levels,
and the style dropdown all behave normally again.

  • Nothing to do on your end: no data is touched, and already-affected characters are fixed
    automatically the next time the world loads.
  • If a future base-system update repairs the same thing, this fix steps aside on its own —
    the two can't double up.

Fixed: a starter level-0 copy of a style could hide the one you actually leveled

New characters come with every Martial Arts style pre-listed at level 0. If you dragged a
second copy of the same style from the compendium and put your levels on that one, rolls
could keep reading the untouched level-0 starter row instead. Rolls now use whichever copy
has the higher level.

Fixed: older characters could refuse to load ("unavailable" actors)

Worlds carried forward from older versions of the base system could hit a nasty one: a
character whose Netrunner "Runner Icon" was saved in an old format would fail to load
entirely — the actor shows as unavailable and can't be opened. Current Foundry versions
reject the old icon value, and that rejection takes the whole character down with it.

The module now cleans up unusable icon values as characters load, so affected actors simply
come back. Real icon images are kept; only a value Foundry can't display is dropped — if one
of yours is dropped, just re-pick the Runner Icon on the sheet.

  • Nothing is changed in your saved data — the cleanup happens as the world loads.
  • Like the Martial Arts repair above, this steps aside on its own if a future base-system
    update fixes it at the source.