v1.1.9 — Hotfix: world-load freeze / crash loop on large worlds
v1.1.9 — Hotfix: world-load freeze / crash loop on large worlds
Fixes a bug present since 1.1.0, reported from the field with profiler data.
- At world load, a one-time data migration (the flesh vs. cyberlimb wound-state split) examined
every unlinked token on every scene by building each token's full actor. On worlds with
thousands of tokens this froze the browser tab for long enough to crash it — and because the
migration only marked itself finished at the very end, a crashed load meant the identical sweep
ran again on every boot. - The migration now marks itself done before it starts (one attempt per world, ever), and it
skips tokens that have nothing to migrate without building their actors. On typical worlds the
sweep completes in milliseconds. - If your world was stuck in this loop, updating is enough — no manual steps needed.