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This affects the design of all the lighting in game
Also affects materials, since linear may require different options at material level as well for proper reflectivity and such. For linear mode allow a material to include a submaterial for "linear" mode which will be used rather than the main material when rendering in linear mode.
Build pipeline needs to be updated with a new lightmap baking mechanism. First step would be to pull out the existing lightmap baking out of the 3ds Max export step so it can be run as a separate pass (also for existing gamma rendering) - Would also allow better quality lightmaps for the existing gamma setup