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Vurus v0.1.1
Controller and usability fixes for Vurus.
- Fix joystick crosshair movement; add a saved Crosshair On/Off setting (On by default).
- Group movement sensitivity, aim sensitivity and stick deadzone under Control → Sensitivity.
- Improve Slight/Medium aim assistance, reject targets behind terrain walls, and add Retaliate targeting.
- Keep save history when changing the player name; add a blinking name-editing cursor.
- Fix Audio → Back navigation.
Your original game data is required. No original game assets are included. Put your ISO/CUE-BIN beside the engine or supply it with --data. See the included README for import and launch instructions.
Downloads:
vurus-linux.tar.gz: Linux x64 / Steam Deck.vurus-windows-amd64.zip: Windows x64, with SDL linked statically and the MSVC runtime bundled.vurus-darwin-arm64.zip: Apple Silicon, macOS 15 or later.vurus-darwin-x86_64.zip: Intel Mac, macOS 15 or later.
Mac builds are unsigned terminal executables, not notarized app bundles. SMAA is unavailable on macOS; FXAA remains available. Physical graphics, audio and controller testing remains separate from CI validation.
These are the exact packages from successful CI run 39116199090, commit 15fd2ff27428b66838cc44b0ad58ea360e8f25f7. Linux passed 147 tests; Windows and each Mac architecture passed 143 applicable tests. SHA-256 checksums are included.
Developed with OpenAI Codex; the source commit includes Codex co-author attribution.
Engine and third-party licenses are included in the packages and repository. Original game names, logos and assets remain the property of their respective owners; this project is not affiliated with or endorsed by them.