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Vurus v0.1.4

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@github-actions github-actions released this 19 Oct 16:34

This update improves late-session CPU work and menu navigation.

  • Reduce repeated transient-record eligibility scans and preserve ordered spatial candidate queries.
  • Add Video Effects grouping, VSync control and 30/60/uncapped frame limits.
  • Give Controls and saved games bounded scrolling lists, clipped long labels and automatic selected-label scrolling.
  • Add right-side vertical save-list indicators and compact Extras spacing.
  • Simplify running/build instructions for desktop and PortMaster.

Save schema v35 and the existing zlib envelope are unchanged. Preserve saves, settings and imported data when updating. Original game resources are required and are not included.

Handheld measurements on RG40XX H/H700/muOS at 640x480 recorded roughly 31-32 FPS in two stationary CAVE saved scenes, with effects/settings documented in docs/performance_update_2026-10-19.md. Separate short captures recorded roughly 131-140 MiB RSS; longer user sessions reported 190-210 MiB. These are distinct measurements, not full-level averages or performance guarantees.

Engine and third-party notices accompany the packages. Verify downloads with SHA256SUMS.txt. Physical hardware validation is separate from automated CI.

Downloads: Linux x64 / Steam Deck, Windows x64, Apple Silicon macOS and Intel macOS. Mac builds require macOS 15+, are unsigned terminal executables and do not include SMAA; FXAA remains available.

Built and tested by GitHub CI, source commit 2a11f1234da4ae37871f8b1d63e5b4817229a295.