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Vurus v0.1.5

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@github-actions github-actions released this 20 Oct 23:37

This update improves crowded-scene CPU work, animation and audio maintenance while preserving the accepted gameplay and memory improvements.

  • Cache resolved simulation/render properties and weapon sound bindings instead of repeating authored-property and clip lookups.
  • Preserve ordered reference-owner queries and avoid empty legacy route work; trim redundant animation synchronization and sorting.
  • Load the save browser catalogue in the background so opening menus after saving or death stays responsive; load only the selected preview.
  • Repair native enemy movement/command handling, route headings and generator creator/UID and bounds publication.
  • Refresh the README with measured H700 encounter FPS, nearby enemy counts, startup memory samples and a simulation/render timing breakdown.

On H700 at 640×480, four current development encounter samples measured reciprocal median frame rates of about 49.8, 60.0, 42.0 and 33.8 FPS. They are location-specific samples, not whole-level or device guarantees; music was off, and small regressions and frame-time spikes remain documented. See the performance report for settings, full percentiles, baseline comparison and separate startup RSS provenance.

Save schema v35 and its existing compression envelope are unchanged. Keep imported data, saves, settings and scores when upgrading. The existing cross-platform RNG-state save limitation remains; use saves with their originating platform/build family. Original game resources are required and are not included. Engine and third-party notices accompany the packages. Verify downloads with SHA256SUMS.txt.

Desktop downloads: Linux x64 / Steam Deck, Windows x64, macOS Apple Silicon and Intel. macOS requires version 15+, ships unsigned terminal executables and uses FXAA instead of SMAA. CI validation does not replace physical testing on every platform.

Built and tested by GitHub CI, source commit 56126f3. Release packages are the exact validated CI artifacts.