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v29 (stable)
DQIX Enhanced v29: a much sharper Enhanced mode, and the screens the way you want them.
What's new since v28
- Sharper Enhanced mode: the 3D resolution goes up to 12x, and the new
Auto setting (Graphics > 3D resolution, F4) renders at one and a half
times the size the game is shown at, so fullscreen on a big monitor is
never stretched and edges come out smooth. If you had 4x (the most
before), you now have Auto. Upscaling also keeps every pixel the same size
at any window size (it made some rows wider than others before). - Smooth textures (Graphics menu, Enhanced; off at first): the DS
shows every texel of a texture as a block, which at high resolutions
can look like a low-resolution picture on sharp 3D. Turn this on to
smooth the textures; cut-out shapes (leaves, grass, hair) get smooth
edges too. - Widescreen sky: skies drawn as a backdrop behind everything (the top
of the Observatory) now fill the whole wide picture instead of only the
middle, with the game's bare backup sky showing at the sides. - Widescreen with a clean field: View > Widescreen: the small screen in
its own window puts the map (and the battle commands) in a second window,
so the field fills the first one with nothing over it. - Two windows, both fullscreen: the second window has its own bar with
Fullscreen, so each screen can fill its own monitor (F11 also works in
either window; move the mouse to the top to get the bar back). - Screens your way (View menu):
- Swap the screens (F9): in stacked, side by side and top screen in
the corner layouts, the two screens trade places. - Two windows: one screen in each, to put them on two monitors. The
second window opens on your other monitor and remembers where you leave
it; F11 in either window makes that one fullscreen. Also in the F2 cycle
when you have two monitors. - Widescreen battles: the command screen now sits in the top left
corner, over the sky, instead of in front of your party and the enemies. - See-through small screen (O, widescreen): 100%, 75%, 50% or 25%. It
turns solid while the mouse is on it, so you can still click it.
- Swap the screens (F9): in stacked, side by side and top screen in
- Enhanced mode looks like the DS again where it didn't: see-through
effects now follow the DS's own rules, so clouds are soft and wispy instead
of solid white blocks, the glow around Yggdrasil is a soft halo again, and
light beams, water and other glows look as they should.- Fog (the distance haze) no longer covers see-through effects in front of
the sky, and it is no longer a step too thick everywhere. - Overlapping see-through layers no longer pile up into a solid colour or
hide the sky behind them, and a cloud or glow no longer blends over
itself. - Outlines: at 1x soft like on the DS; at higher resolutions thinner, so
characters' arms and legs keep their colour instead of turning into
outline. - Solid parts of models drawn with see-through edges now hide what's
behind them, as on the DS. - The DS's shadow effect only darkens where it should.
Checked against the exact DS picture at the top of the Observatory: the
difference went down by about three quarters.
- Fog (the distance haze) no longer covers see-through effects in front of
How to install: download Source code (zip) below, unzip it and
double-click Install Dragon Quest IX.bat. Already on v28? The game
offers the update when it starts (or Help > Check for updates): your saves
and settings are kept. A 3D resolution of 4x becomes the new Auto.
Playing with friends: everyone needs the same version, so all of you
update to v29.
The plans for what comes next are in ROADMAP.md.