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- Added support for UDIM tile exporting. Meshes with multiple materials will have their materials merged, and the UVs for each materials will be put onto separate UV tiles. This allows for painting seamlessly across multiple materials, by using the UDIM system in Substance.
- Changed default offset direction to -Z. Processed meshes will now be stacked downwards, maintaining the ability to paint symmetrically by default.
- UI Improvements. Sorted options into collapsible sub-categories.
- Code formatting improvements.
Please report any feature requests or bugs by creating an issue, and feel free to PR if you can contribute!