Fast CIA Installation
ReSharp3DS Runtime Update
Added
-
Added
manifest.jsonsupport in the launcher. -
Added support for manifest-based
.pedisplay names.- Example:
app.pecan now appear asTestApp.
- Example:
-
Added manifest metadata support:
nameauthorversionentrydescription
-
Added selected app metadata display in the launcher:
Author: ...Version: ...
-
Added touchscreen support in the launcher.
-
Added better launcher file browser behavior.
-
Added app/folder sorting in the launcher.
-
Added
runtime_net.cppandruntime_net.h. -
Added runtime network/file helper functions:
FileExistsDirectoryExistsEnsureDirectoryDownloadFile
-
Added basic crash log infrastructure.
-
Added basic crash screen infrastructure.
-
Added future log paths:
sdmc:/ReSharp3DS/logs/crash.txtsdmc:/ReSharp3DS/logs/clr-panic.txtsdmc:/ReSharp3DS/logs/<AppName>.log
-
Added centralized input snapshot logic.
-
Added cached runtime state for:
- held buttons
- pressed-once buttons
- touch position
- circle pad position
-
Added graphics target support for top/bottom screen rendering.
-
Added transparent sprite drawing support.
Changed
- Reworked launcher app naming.
- The launcher now uses
manifest.jsonto rename the selected.peentry instead of only renaming the app folder. - The launcher now reads the manifest
entryfield to know which.pefile should receive the display name. - Replaced the old update-oriented code with a smaller runtime network helper.
- Improved input handling by avoiding multiple
hidScanInput()calls per frame. - Improved app browser organization and metadata rendering.
Removed
- Removed old updater-style API usage from the launcher.
- Removed old
UpdateInfo/CheckForUpdatestyle update flow. - Removed runtime auto-update behavior from this part of the project.
Fixed
-
Fixed duplicated
copy_json_string_value(...)definition ingui.cpp. -
Fixed generated C++ string literals where
\nhad been converted into real line breaks. -
Fixed broken
printf(...)statements in:gui.cppmain.cppruntime_net.cpp
-
Fixed invalid
'\0'generation where real null characters were inserted into source code. -
Fixed launcher metadata display being inserted into the wrong function.
-
Fixed author/version metadata rendering placement.
-
Fixed manifest behavior so metadata can target a
.pefile through theentryfield.
ReSharp3DS API Update
Added
-
Added native runtime binding for returning to the launcher:
RuntimeReturnToLauncher
-
Added native debug log binding:
DebugLogFile
-
Added native graphics target binding:
GraphicsSetTarget
-
Added native transparent sprite binding:
GraphicsDrawSpriteTransparent
-
Added support for native top/bottom screen drawing target selection.
-
Added native transparent sprite rendering.
-
Added native debug file logging path support.
-
Added native system info improvements:
- battery level
- free memory
- New 3DS detection
-
Added improved input native behavior using cached frame input data.
Changed
- Native input calls now read from a cached input snapshot instead of scanning input repeatedly.
- Native graphics code can now target different screens.
- Native debug logging is prepared to write logs into the ReSharp3DS logs folder.
- Native runtime behavior is prepared for cleaner launcher return handling.
Fixed
- Fixed pressed-once input stability by preparing frame-based input state.
- Fixed broken native C++ string literals generated during integration.
- Fixed crash/debug helper code generation issues.
ReSharp3DS SDK Update
Added
-
Added C# helper enum:
Button
-
Added C# screen target enum:
ScreenTarget
-
Added C# helper structs:
Vector2Rect
-
Added C# utility class:
Timer
-
Added C# app base class:
GameApp
-
Added input helpers:
Input.IsHeld(Button button)Input.IsPressed(Button button)Input.CirclePad()
-
Added touch helper:
Touch.Position()
-
Added runtime helper:
Runtime.ReturnToLauncher()
-
Added debug helpers:
Debug.Log(...)Debug.Warn(...)Debug.Error(...)Debug.LogInt(...)
-
Added graphics helpers:
Graphics.SetTarget(ScreenTarget.Top)Graphics.SetTarget(ScreenTarget.Bottom)Graphics.DrawSpriteTransparent(...)
-
Added save helpers:
Save.Exists(...)Save.Delete(...)Save.SetBool(...)Save.GetBool(...)
Changed
- Improved SDK usability for C# app developers.
- Made input code cleaner by allowing button enums instead of many direct method calls.
- Made touch handling cleaner by exposing a
Vector2position helper. - Made save data easier to use with boolean helpers.
- Made graphics code more flexible with screen target support.
Fixed
-
Fixed
UI.DrawProgressBar(...)so it avoids invalid/negative fill sizes. -
Fixed duplicate SDK compile issue explanation:
- apps must not compile two copies of
ReSharp3DS.cs.
- apps must not compile two copies of
Example manifest
{
"name": "App de test",
"author": "Saysaa",
"version": "0.1.0",
"entry": "app.pe",
"description": "Application de test pour ReSharp3DS"
}Expected SD structure:
sdmc:/ReSharp3DS/apps/TestApp/
manifest.json
app.peNotes
- This is an integration update.
- Some features are implemented but still need full real hardware validation.
- Crash screen and crash log functions exist, but should still be fully wired into every runtime failure path.
- Some non-blocking
snprintfpath-length warnings may remain.