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Releases: saltyfireball/obsidian-chess-notebook
Releases · saltyfireball/obsidian-chess-notebook
Release list
1.1.0
What's Changed
- README: real-Obsidian captures for 1.0.4 by @saltyfireball in #9
- Draw arrows and squares from [%cal] and [%csl] in PGN comments by @saltyfireball in #19
- Copy FEN button for the position on the board by @saltyfireball in #22
- Show 1/2 over the board when the position is a draw by @saltyfireball in #24
- [feat/12-puzzle-report] Report at the end of a puzzle by @saltyfireball in #41
- [feat/11-escalating-hints] Hints that show a little more each press by @saltyfireball in #42
- [feat/10-drill-mode] Opening drill mode by @saltyfireball in #45
- [feat/14-drawing-dots] Mark moves whose comment holds only board drawings by @saltyfireball in #48
- [fix/clipboard-feedback] Copy buttons report clipboard failures and stay quiet after close by @saltyfireball in #51
- [fix/drill-followups] Drill: stale timers, nested and continuation variations by @saltyfireball in #52
- [fix/draw-badge-followups] Claimable draw wording and continuation variation repetition by @saltyfireball in #55
- [fix/move-list-contrast] Visible move hover on striped rows, readable dimmed comments by @saltyfireball in #54
- [docs/readme-and-start-at] README: showcase media workflow, start_at index formula by @saltyfireball in #58
- [feat/36-check-highlight] Highlight the king when it is in check by @saltyfireball in #56
- [fix/puzzle-hint-followups] Puzzle drawings, hint navigation and arrow id test by @saltyfireball in #59
- [feat/38-size-and-legal-dots] Board size option and legal-move dots in puzzle mode by @saltyfireball in #65
- [feat/33-block-aliases] Render chess, pgn and fen code blocks too by @saltyfireball in #57
- [fix/49-nag-css-comment] Move the drawing dot rules above the NAG base comment by @saltyfireball in #53
- [feat/35-paste-as-board] Command: paste a FEN or PGN from the clipboard as a new board by @saltyfireball in #64
- [docs/18-game-file-gif] Recapture game-file.gif with the board drawn from the first frame by @saltyfireball in #67
- [docs/60-readme-dev-section] README Development without the private capture repo by @saltyfireball in #71
- [feat/37-sounds-a11y] Move sounds and screen-reader support by @saltyfireball in #66
- [feat/27-multi-game-pgn] Game picker and game: option for a PGN with several games by @saltyfireball in #63
- [feat/28-eval-clock] Eval bar and clocks from [%eval] and [%clk] in PGN comments by @saltyfireball in #74
- [feat/31-board-themes] Board colour themes: board: option and a default in settings by @saltyfireball in #62
- [feat/30-fen-shapes] arrows: and squares: options for FEN diagrams by @saltyfireball in #68
- [feat/32-static-diagram] Static diagram mode for PDF export and printing by @saltyfireball in #73
- [feat/29-explore-moves] Try your own moves from any position, then go back to the game by @saltyfireball in #72
- [feat/34-vault-puzzle-review] Review every puzzle in the vault, shuffled, in a modal by @saltyfireball in #75
- [fix/61-drill-drawings] Hide PGN drawings while a drill runs by @saltyfireball in #83
- [fix/aliases-size-dots-followups] Aliases off by default, explicit type:/src: wins, en passant ring, size own keys, paste-as-board fence checks by @saltyfireball in #94
- [fix/93-square-labels-setting] Square labels setting, off by default by @saltyfireball in #97
- [fix/multi-game-followups] Boundary comments are not games; shared nav button builder by @saltyfireball in #99
- [fix/eval-clock-followups] Hide the eval while a puzzle or drill is solved; clock tenths and variation evals by @saltyfireball in #100
- [fix/puzzle-review-followups] Puzzle review: fence scan, malformed PGN, scan progress, modal a11y by @saltyfireball in #102
- [fix/static-explore-followups] Static board label, theme and drawings; explore opt-out and fixes by @saltyfireball in #103
- [fix/options-themes-followups] Options ignore quoted text, own-key lookups, clearer grey/blue labels, typed src: header by @saltyfireball in #105
- [fix/77-starting-eval] Show an eval written before move 1 by @saltyfireball in #106
- [fix/puzzle-scan-indent-lists] Puzzle scan: CommonMark fence indentation and list item ends by @saltyfireball in #114
- [fix/113-variation-start-eval] No start eval inside a variation by @saltyfireball in #115
- [fix/puzzle-timer-pdf-check] Puzzle reply ignores reset runs; static diagrams keep their options in Export to PDF by @saltyfireball in #117
- [fix/option-parsing-111-112] Spaced true/false options and quote-aware type: detection by @saltyfireball in #120
- [fix/puzzle-scan-metadata] Puzzle scan: callouts nested in list items, tab after a list marker by @saltyfireball in #124
- [fix/runs-pdf-lookup-followups] RunGeneration module, PDF lookup by occurrence, unload-safe fallback, body tabs kept by @saltyfireball in #126
- [fix/127-pdf-occurrence-order] PDF lookup: same-source blocks by their place in the document by @saltyfireball in #128
- [fix/129-escape-block-selector] Escape the language in the PDF block selector by @saltyfireball in #130
- Docs: drawings, draw badge, check glow, puzzle report; recaptured media by @saltyfireball in #131
- Release 1.1.0 by @saltyfireball in #132
Full Changelog: 1.0.4...1.1.0
1.0.4
What's Changed
- 1.0.4: theme colours for the move list, wrap long reference lines by @saltyfireball in #6
Full Changelog: 1.0.3...1.0.4
1.0.3
What's Changed
- [fix/release-license-banner] 1.0.3: ship NOTICE in main.js, type the piece set options by @saltyfireball in #5
Full Changelog: 1.0.2...1.0.3
1.0.2
What's Changed
- README: screenshots, GIFs and a how-to for every feature by @saltyfireball in #2
- 1.0.2: fix the community review warnings by @saltyfireball in #4
Full Changelog: 1.0.1...1.0.2
1.0.1
What's Changed
- 1.0.1: fix hyphenated piece sets and step mode by @saltyfireball in #1
New Contributors
- @saltyfireball made their first contribution in #1
Full Changelog: 1.0.0...1.0.1