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Releases: salvob41/trackster-taka

v2.8.4

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@github-actions github-actions released this 09 Aug 11:05

Full Changelog: v2.8.3...v2.8.4

v2.8.3

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@github-actions github-actions released this 09 Aug 10:24

Full Changelog: v2.8.2...v2.8.3

v2.8.2

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@github-actions github-actions released this 26 Jul 16:19

Full Changelog: v2.8.1...v2.8.2

v2.8.1

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@github-actions github-actions released this 21 Jun 22:18

Full Changelog: v2.8.0...v2.8.1

v2.8.0

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@github-actions github-actions released this 12 Jun 07:36

Full Changelog: v2.7.0...v2.8.0

v2.7.0

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@github-actions github-actions released this 11 Jun 23:21

Full Changelog: v2.6.1...v2.7.0

v2.6.1

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@github-actions github-actions released this 10 Jun 16:57

Full Changelog: v2.6.0...v2.6.1

Full Changelog: v2.6.0...v2.6.1

v2.6.0

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@github-actions github-actions released this 10 Jun 15:05

v2.5.0 — Solo mode + screen keep-awake

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@salvob41 salvob41 released this 06 May 20:07

Highlights

  • Solo mode — pick CORP or RUNNER at setup to track just your side. The opponent's score and key counter (tags or bad pub) live in an interactive OPP chip in the header.
  • Both mode still ships the classic two-sided board with the shared agenda tug-of-war.
  • Screen stays on during play (useKeepAwake).
  • README rewrite with a full screen-by-screen tour for portrait + landscape across all modes.

What changed under the hood

  • New OppChip component (replaces ~120 lines of duplicated JSX across portrait + landscape).
  • New MiniLadder for solo-mode agenda tracking (the side AgendaBar isn't shown in solo).
  • PlayMode type wired through App → SetupScreen → both game screens.
  • CenterLadder sizing tuned for landscape.
  • Replaced hand.svg with a higher-res hand.png (project standard).
  • app.json version bumped 2.3.0 → 2.5.0 to fix drift introduced at v2.4.0.
  • Dropped legacy root-level screenshot files; new curated set lives in docs/img/.

Verification

  • TypeScript: clean
  • Tests: 46 / 46 passing

Try it: https://salvob41.github.io/netrunner-tracker-app/

Full Changelog: v2.4.0...v2.5.0

v2.4.0 — Bug fixes, tap/long-press UX, tests & CI

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@salvob41 salvob41 released this 27 Apr 14:44

What's Changed

Bug Fixes

  • StatChip +2 bug on mobile — Fixed stale-closure race in useBatchedDelta and eliminated dual-Pressable touch overlap
  • Reset button — Now properly resets game state before navigating to setup
  • End Turn button — Colored by active player (corp blue / runner orange) for clarity
  • Panel layout shift on turn change — Constant border width + min-height headers prevent pixel jitter

UX Improvements

  • Tap = +1, Long press = −1 — Unified interaction for StatChips, AgendaBar, and CenterLadder
  • Negative agenda scores — Agenda can now go below 0
  • Landscape CenterLadder — Narrowed from 74px to 48px, giving more space to panels

Testing & CI

  • Jest + React Native Testing Library setup
  • 46 tests across 5 suites (state, useBatchedDelta, StatChip, useGameState, AgendaBar)
  • GitHub Actions CI workflow: typecheck + tests on every push/PR

Full Changelog: v2.3.0...v2.4.0