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v2.0 — cross-platform

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@github-actions github-actions released this 04 Jul 04:17

3DSnickerStream v2.0 — the first unified, cross-platform release. The app has been rebuilt from the ground up on Avalonia UI, so the same features now run natively on Windows, macOS and Linux from a single codebase.

Downloads

Platform File
Windows (x64) 3DSnickerStream-v2.0-win-x64.zip
macOS (Apple Silicon) 3DSnickerStream-v2.0-osx-arm64.zip
macOS (Intel) 3DSnickerStream-v2.0-osx-x64.zip
Linux 3DSnickerStream-v2.0-linux-x86_64.AppImage or …-linux-x64.tar.gz

All builds are self-contained — no .NET install needed.

  • macOS: unsigned — first launch, right-click → Open (or xattr -dr com.apple.quarantine 3DSnickerStream.app).
  • Linux: chmod +x the AppImage and run it.

Highlights

  • NTR & HzMod remoteplay — dual-screen NTR, top-screen HzMod (beta).
  • Live layouts, rotation, per-screen zoom / gap / scale.
  • Per-screen color adjustment (brightness / contrast / saturation).
  • Ambient glow ambilight backdrop, clean mode and fullscreen.
  • Copy text from the stream (OCR) with a hex mode tuned for RNG HUDs.
  • Find on network, auto-connect / auto-reconnect, quality presets, saved-IP bookmarks and remappable shortcuts.

OCR works out of the box on Windows; on macOS/Linux install a system Tesseract (brew install tesseract / apt install tesseract-ocr).

Original Snickerstream by RattletraPM. Licensed under GPLv3.