v2.0 — cross-platform
3DSnickerStream v2.0 — the first unified, cross-platform release. The app has been rebuilt from the ground up on Avalonia UI, so the same features now run natively on Windows, macOS and Linux from a single codebase.
Downloads
| Platform | File |
|---|---|
| Windows (x64) | 3DSnickerStream-v2.0-win-x64.zip |
| macOS (Apple Silicon) | 3DSnickerStream-v2.0-osx-arm64.zip |
| macOS (Intel) | 3DSnickerStream-v2.0-osx-x64.zip |
| Linux | 3DSnickerStream-v2.0-linux-x86_64.AppImage or …-linux-x64.tar.gz |
All builds are self-contained — no .NET install needed.
- macOS: unsigned — first launch, right-click → Open (or
xattr -dr com.apple.quarantine 3DSnickerStream.app). - Linux:
chmod +xthe AppImage and run it.
Highlights
- NTR & HzMod remoteplay — dual-screen NTR, top-screen HzMod (beta).
- Live layouts, rotation, per-screen zoom / gap / scale.
- Per-screen color adjustment (brightness / contrast / saturation).
- Ambient glow ambilight backdrop, clean mode and fullscreen.
- Copy text from the stream (OCR) with a hex mode tuned for RNG HUDs.
- Find on network, auto-connect / auto-reconnect, quality presets, saved-IP bookmarks and remappable shortcuts.
OCR works out of the box on Windows; on macOS/Linux install a system Tesseract (
brew install tesseract/apt install tesseract-ocr).
Original Snickerstream by RattletraPM. Licensed under GPLv3.